Casual games get serious
Casual games get serious - a nice article on C-Net on this industry:
The North American market for casual games is expected to grow from an estimated $281 million in sales this year to $1.15 billion in 2011, according to DFC. Globally, thanks to the popularity of these games in China and Korea, the market is already closing in on $1 billion in annual sales.
Also interesting, from the same article…
Microsoft this week announced that it had struck deals with several gamemakers of yesteryear to bring titles like “Root Beer Tapper,” “Paperboy” and “Pac-Man” onto the Xbox 360.
May 16th, 2006 at 4:24 pm
The success of Live Arcade for the XBox 360 has not gone unnoticed.
I’m a bit of a retrogamer, myself, so this leaves me feeling all kinda warm and fuzzy.
Now will we get to the point where we realize that casual games aren’t a genre or category, but more of an approach (or adjective) to making games? Hopefully as this market expands and grows, the definition of “casual game” will do the same.