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	<title>Comments on: U.S. Casual Gaming &#8211; only $52 million?</title>
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	<link>http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/</link>
	<description>Phil Steinmeyer's rumblings on the game biz, programming, and life</description>
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		<title>By: Rachel</title>
		<link>http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/comment-page-1/#comment-15998</link>
		<dc:creator>Rachel</dc:creator>
		<pubDate>Sat, 04 Nov 2006 01:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/#comment-15998</guid>
		<description>There are many errors in their calculations (omitting advertising, not a good understanding of Real&#039;s business model) and the sample size of the survey is small - so I would not use this number at all</description>
		<content:encoded><![CDATA[<p>There are many errors in their calculations (omitting advertising, not a good understanding of Real&#8217;s business model) and the sample size of the survey is small &#8211; so I would not use this number at all</p>
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		<title>By: PhilSteinmeyer.com &#187; Blog Archive &#187; More Badly Written Articles</title>
		<link>http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/comment-page-1/#comment-1273</link>
		<dc:creator>PhilSteinmeyer.com &#187; Blog Archive &#187; More Badly Written Articles</dc:creator>
		<pubDate>Wed, 07 Jun 2006 03:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/#comment-1273</guid>
		<description>[...] Phil Steinmeyer&#8217;s rumblings on the game biz, programming, and life     &#171; U.S. Casual Gaming - only $52 million? [...]</description>
		<content:encoded><![CDATA[<p>[...] Phil Steinmeyer&#8217;s rumblings on the game biz, programming, and life     &laquo; U.S. Casual Gaming &#8211; only $52 million? [...]</p>
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		<title>By: kim pallister</title>
		<link>http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/comment-page-1/#comment-1147</link>
		<dc:creator>kim pallister</dc:creator>
		<pubDate>Tue, 30 May 2006 06:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/#comment-1147</guid>
		<description>All of the analyst community is struggling to get a handle on what &#039;online&#039; means, and it&#039;s hard when the target keeps shifting. This was a step in the right direction for NPD, and hopefully they&#039;ll improve next year with feedback.</description>
		<content:encoded><![CDATA[<p>All of the analyst community is struggling to get a handle on what &#8216;online&#8217; means, and it&#8217;s hard when the target keeps shifting. This was a step in the right direction for NPD, and hopefully they&#8217;ll improve next year with feedback.</p>
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		<title>By: Phil Steinmeyer</title>
		<link>http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/comment-page-1/#comment-1102</link>
		<dc:creator>Phil Steinmeyer</dc:creator>
		<pubDate>Fri, 26 May 2006 21:09:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/#comment-1102</guid>
		<description>OK, now I see.  

NPD&#039;s wording is really sloppy, which is why I imagine some of the news sites got it wrong.

At the beginning of the linked article, they say, &quot;online subscriptions to PC games and gaming web sites were estimated to account for $344 million&quot; - clearly talking about subscriptions.

Then they break that down to $292 million for &#039;game-specific subscriptions&#039; (i.e. MMORPGs), and $52 million for casual [subscriptions].  But the sentence they use to describe the latter is somewhat misleading 

&quot;According to the research, paid casual gaming sites, such as those allowing users unlimited play of a variety of games from services like Pogo.com or RealOne Arcade, reached sales of $52 million in 2005 with about 1.05 million paid subscribers&quot;

And the CNN article just shortened that to $52 million in sales for casual sites, rather than $52 million in SUBSCRIPTION sales for those sites (with presumably a rather larger figure for the more traditional, digital download sales, which are NOT mentioned in the NPD press release).

It&#039;s odd - NPD is finally paying attention to casual game sites (sorta), but they&#039;re only looking at the smaller segment of that market (subscriptions), rather than the more meaty &#039;download and sell for $19.99&#039; category.

Oh well...</description>
		<content:encoded><![CDATA[<p>OK, now I see.  </p>
<p>NPD&#8217;s wording is really sloppy, which is why I imagine some of the news sites got it wrong.</p>
<p>At the beginning of the linked article, they say, &#8220;online subscriptions to PC games and gaming web sites were estimated to account for $344 million&#8221; &#8211; clearly talking about subscriptions.</p>
<p>Then they break that down to $292 million for &#8216;game-specific subscriptions&#8217; (i.e. MMORPGs), and $52 million for casual [subscriptions].  But the sentence they use to describe the latter is somewhat misleading </p>
<p>&#8220;According to the research, paid casual gaming sites, such as those allowing users unlimited play of a variety of games from services like Pogo.com or RealOne Arcade, reached sales of $52 million in 2005 with about 1.05 million paid subscribers&#8221;</p>
<p>And the CNN article just shortened that to $52 million in sales for casual sites, rather than $52 million in SUBSCRIPTION sales for those sites (with presumably a rather larger figure for the more traditional, digital download sales, which are NOT mentioned in the NPD press release).</p>
<p>It&#8217;s odd &#8211; NPD is finally paying attention to casual game sites (sorta), but they&#8217;re only looking at the smaller segment of that market (subscriptions), rather than the more meaty &#8216;download and sell for $19.99&#8242; category.</p>
<p>Oh well&#8230;</p>
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		<title>By: PJayTycy</title>
		<link>http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/comment-page-1/#comment-1101</link>
		<dc:creator>PJayTycy</dc:creator>
		<pubDate>Fri, 26 May 2006 18:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/#comment-1101</guid>
		<description>Phil, this is the npd press release:
http://www.npd.com/dynamic/releases/press_060525.html

It doesn&#039;t contain more info though.</description>
		<content:encoded><![CDATA[<p>Phil, this is the npd press release:<br />
<a href="http://www.npd.com/dynamic/releases/press_060525.html" rel="nofollow">http://www.npd.com/dynamic/releases/press_060525.html</a></p>
<p>It doesn&#8217;t contain more info though.</p>
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		<title>By: Donavon Keithley</title>
		<link>http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/comment-page-1/#comment-1080</link>
		<dc:creator>Donavon Keithley</dc:creator>
		<pubDate>Fri, 26 May 2006 00:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/#comment-1080</guid>
		<description>Yeah, $52m, 1.05m subscribers -- sounds about right.

However, take a look at http://tinyurl.com/kpusf: &quot;NPD analyst Anita Frazier said digital downloads appeared to have contributed about 3 percent of total PC market sales in 2005, which would amount to about $42 million.&quot;

All I can figure is maybe that&#039;s a measure of conventional retail games electronically distributed.</description>
		<content:encoded><![CDATA[<p>Yeah, $52m, 1.05m subscribers &#8212; sounds about right.</p>
<p>However, take a look at <a href="http://tinyurl.com/kpusf" rel="nofollow">http://tinyurl.com/kpusf</a>: &#8220;NPD analyst Anita Frazier said digital downloads appeared to have contributed about 3 percent of total PC market sales in 2005, which would amount to about $42 million.&#8221;</p>
<p>All I can figure is maybe that&#8217;s a measure of conventional retail games electronically distributed.</p>
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		<title>By: Phil Steinmeyer</title>
		<link>http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/comment-page-1/#comment-1079</link>
		<dc:creator>Phil Steinmeyer</dc:creator>
		<pubDate>Fri, 26 May 2006 00:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/#comment-1079</guid>
		<description>I think this is the relevant Gamasutra link:

http://www.gamasutra.com/php-bin/news_index.php?story=9455

Yes, $52 million in casual subscription revenue is more sensible, but then, if that&#039;s what NPD was estimating, they&#039;ve missed the presumably bigger part of the industry - casual game downloads.

I went to NPD&#039;s site looking for the press release these articles were based on, but couldn&#039;t find it.</description>
		<content:encoded><![CDATA[<p>I think this is the relevant Gamasutra link:</p>
<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=9455" rel="nofollow">http://www.gamasutra.com/php-bin/news_index.php?story=9455</a></p>
<p>Yes, $52 million in casual subscription revenue is more sensible, but then, if that&#8217;s what NPD was estimating, they&#8217;ve missed the presumably bigger part of the industry &#8211; casual game downloads.</p>
<p>I went to NPD&#8217;s site looking for the press release these articles were based on, but couldn&#8217;t find it.</p>
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		<title>By: Russell Carroll</title>
		<link>http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/comment-page-1/#comment-1078</link>
		<dc:creator>Russell Carroll</dc:creator>
		<pubDate>Thu, 25 May 2006 23:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/#comment-1078</guid>
		<description>Gamasutra shows the $52 million as being revenue from subscription services, which would mean that non-subscription sales were not broken out.  It would be a good explanation.

http://www.gamasutra.com/php-bin/news_index.php?story=7832</description>
		<content:encoded><![CDATA[<p>Gamasutra shows the $52 million as being revenue from subscription services, which would mean that non-subscription sales were not broken out.  It would be a good explanation.</p>
<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=7832" rel="nofollow">http://www.gamasutra.com/php-bin/news_index.php?story=7832</a></p>
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		<title>By: John Nelson</title>
		<link>http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/comment-page-1/#comment-1076</link>
		<dc:creator>John Nelson</dc:creator>
		<pubDate>Thu, 25 May 2006 17:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/#comment-1076</guid>
		<description>Phil, I have to agree with you on this estimate. For so long the casual, and serious game industry has not been considered in estimates that it will take a fw years before the numbers start showing realistically.</description>
		<content:encoded><![CDATA[<p>Phil, I have to agree with you on this estimate. For so long the casual, and serious game industry has not been considered in estimates that it will take a fw years before the numbers start showing realistically.</p>
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		<title>By: Donavon Keithley</title>
		<link>http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/comment-page-1/#comment-1075</link>
		<dc:creator>Donavon Keithley</dc:creator>
		<pubDate>Thu, 25 May 2006 17:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/104/us-casual-gaming-only-52-million/#comment-1075</guid>
		<description>A quick addendum for clarity:

RealArcade (minus GamePass) and Zylom get most or all of their revenue from actual game sales AFAICT.  Gamehouse is a mix of sales, advertising, and mobile games.  Mr. Goodliving is all mobile games.</description>
		<content:encoded><![CDATA[<p>A quick addendum for clarity:</p>
<p>RealArcade (minus GamePass) and Zylom get most or all of their revenue from actual game sales AFAICT.  Gamehouse is a mix of sales, advertising, and mobile games.  Mr. Goodliving is all mobile games.</p>
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