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	<title>Comments on: Play Your Game As Your Users Will</title>
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	<link>http://www.philsteinmeyer.com/112/play-your-game-as-your-users-will/</link>
	<description>Phil Steinmeyer's rumblings on the game biz, programming, and life</description>
	<pubDate>Sun, 07 Sep 2008 17:25:33 +0000</pubDate>
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		<title>By: Stephen</title>
		<link>http://www.philsteinmeyer.com/112/play-your-game-as-your-users-will/#comment-9454</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Mon, 25 Sep 2006 19:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/112/play-your-game-as-your-users-will/#comment-9454</guid>
		<description>I've been there too.  It is easy to skip over the necessary in your rush to implement cool features.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been there too.  It is easy to skip over the necessary in your rush to implement cool features.</p>
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		<title>By: Lucas Ackerman</title>
		<link>http://www.philsteinmeyer.com/112/play-your-game-as-your-users-will/#comment-1828</link>
		<dc:creator>Lucas Ackerman</dc:creator>
		<pubDate>Wed, 21 Jun 2006 16:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/112/play-your-game-as-your-users-will/#comment-1828</guid>
		<description>I won't name any names here, but there seems to be an increasing silent epidemic of "spreadsheet checklist" developed games these days.  They have the content promised, the features implemented, and the bugs sufficiently squashed, but have terrible overall play design.

It's understandable that developers get tired of seeing the same material over the development cycle, but when I sit down with a new title and immediately feel like the developer didn't even play it themselves, that's really bad.

At the very least, developers must play test and tune their own stuff for good interface flow, feedback and rewards, and long term play dynamics.

Long live El Presidente!</description>
		<content:encoded><![CDATA[<p>I won&#8217;t name any names here, but there seems to be an increasing silent epidemic of &#8220;spreadsheet checklist&#8221; developed games these days.  They have the content promised, the features implemented, and the bugs sufficiently squashed, but have terrible overall play design.</p>
<p>It&#8217;s understandable that developers get tired of seeing the same material over the development cycle, but when I sit down with a new title and immediately feel like the developer didn&#8217;t even play it themselves, that&#8217;s really bad.</p>
<p>At the very least, developers must play test and tune their own stuff for good interface flow, feedback and rewards, and long term play dynamics.</p>
<p>Long live El Presidente!</p>
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		<title>By: Factory</title>
		<link>http://www.philsteinmeyer.com/112/play-your-game-as-your-users-will/#comment-1818</link>
		<dc:creator>Factory</dc:creator>
		<pubDate>Wed, 21 Jun 2006 12:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/112/play-your-game-as-your-users-will/#comment-1818</guid>
		<description>Or get a horde of playtesters, but that is a bit more expensive. :)</description>
		<content:encoded><![CDATA[<p>Or get a horde of playtesters, but that is a bit more expensive. <img src='http://www.philsteinmeyer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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