<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: A Flash Mini-Game</title>
	<atom:link href="http://www.philsteinmeyer.com/143/a-flash-mini-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/</link>
	<description>Phil Steinmeyer's rumblings on the game biz, programming, and life</description>
	<pubDate>Sun, 20 Jul 2008 19:05:41 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Scott Miller</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-49758</link>
		<dc:creator>Scott Miller</dc:creator>
		<pubDate>Tue, 10 Apr 2007 18:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-49758</guid>
		<description>Phil, played it for about five minutes.  Nice little game.

o I'd make the bounces (off the basket edges) higher to give you more of a chance to get it.

o New to have a special fruit dropped that earns you a miss.  Perhaps, I'd make this special fruit one of the diagonally thrown ones.

o Several times I lost because my cursor left the screen, and was no longer controlling the baskets.  Highly frustrating -- not sure if this is fixable.

o After level two, start with three baskets.  Catching in the top basket is worth the most points.

o I'd show fruit piling up in a basket, and when it's full it leaves the screen and you earn even more points for a filled basket.

Just some quickie ideas.</description>
		<content:encoded><![CDATA[<p>Phil, played it for about five minutes.  Nice little game.</p>
<p>o I&#8217;d make the bounces (off the basket edges) higher to give you more of a chance to get it.</p>
<p>o New to have a special fruit dropped that earns you a miss.  Perhaps, I&#8217;d make this special fruit one of the diagonally thrown ones.</p>
<p>o Several times I lost because my cursor left the screen, and was no longer controlling the baskets.  Highly frustrating &#8212; not sure if this is fixable.</p>
<p>o After level two, start with three baskets.  Catching in the top basket is worth the most points.</p>
<p>o I&#8217;d show fruit piling up in a basket, and when it&#8217;s full it leaves the screen and you earn even more points for a filled basket.</p>
<p>Just some quickie ideas.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Didier</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-28666</link>
		<dc:creator>Didier</dc:creator>
		<pubDate>Sat, 20 Jan 2007 07:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-28666</guid>
		<description>I like the graphics!</description>
		<content:encoded><![CDATA[<p>I like the graphics!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chuck Arellano</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-23272</link>
		<dc:creator>Chuck Arellano</dc:creator>
		<pubDate>Thu, 14 Dec 2006 15:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-23272</guid>
		<description>Although I haven't really tried it out myself, you might be interested in haXe ( http://haxe.org/ ), which I think you might be more comfortable with, because it's more similar to C/C++ than Flash, yet it produces Flash output. For a working example, you might want to look at the Tile Studio demo by Mike Wiering ( http://tilestudio.sourceforge.net/flash/Demo.html ).</description>
		<content:encoded><![CDATA[<p>Although I haven&#8217;t really tried it out myself, you might be interested in haXe ( <a href="http://haxe.org/" rel="nofollow">http://haxe.org/</a> ), which I think you might be more comfortable with, because it&#8217;s more similar to C/C++ than Flash, yet it produces Flash output. For a working example, you might want to look at the Tile Studio demo by Mike Wiering ( <a href="http://tilestudio.sourceforge.net/flash/Demo.html" rel="nofollow">http://tilestudio.sourceforge.net/flash/Demo.html</a> ).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil Steinmeyer</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-23072</link>
		<dc:creator>Phil Steinmeyer</dc:creator>
		<pubDate>Tue, 12 Dec 2006 17:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-23072</guid>
		<description>Yeah - overall, I had to trim enough details (like the badges), and cut other corners, such that it feels a bit flat, as I said in my original post.  I could probably add a lot more 'stuff' to it with a couple days work.  

For now anyways, I got a good sense of Flash (which I wanted), and since I probably wouldn't use this as a true representation of the full game (because this is only one of the offshoot mini-games), I'm not sure it's worth the extra effort.</description>
		<content:encoded><![CDATA[<p>Yeah - overall, I had to trim enough details (like the badges), and cut other corners, such that it feels a bit flat, as I said in my original post.  I could probably add a lot more &#8217;stuff&#8217; to it with a couple days work.  </p>
<p>For now anyways, I got a good sense of Flash (which I wanted), and since I probably wouldn&#8217;t use this as a true representation of the full game (because this is only one of the offshoot mini-games), I&#8217;m not sure it&#8217;s worth the extra effort.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Duncan</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-23071</link>
		<dc:creator>Duncan</dc:creator>
		<pubDate>Tue, 12 Dec 2006 17:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-23071</guid>
		<description>The control isn't as fluid, and because you can mouse out of the active area, it becomes frustrating.  Also, not having the badges makes doing some of the harder feats (like a perfect, no-bounce round) pointless.

Good for promo material though.</description>
		<content:encoded><![CDATA[<p>The control isn&#8217;t as fluid, and because you can mouse out of the active area, it becomes frustrating.  Also, not having the badges makes doing some of the harder feats (like a perfect, no-bounce round) pointless.</p>
<p>Good for promo material though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin Bjorke</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-22986</link>
		<dc:creator>Kevin Bjorke</dc:creator>
		<pubDate>Mon, 11 Dec 2006 22:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-22986</guid>
		<description>I like the bouncing as a PRIMARY FEATURE and wished I could get a bonus for it (and for catching bunches in the lower basket)</description>
		<content:encoded><![CDATA[<p>I like the bouncing as a PRIMARY FEATURE and wished I could get a bonus for it (and for catching bunches in the lower basket)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anon</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-22969</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Mon, 11 Dec 2006 18:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-22969</guid>
		<description>Kaboom!, modernized.  I like it.  I especially like that the coconuts can hit the edges of the basket and bounce - a subtle, nice touch.

Now all you need is to distribute Atari paddle controllers to every player.</description>
		<content:encoded><![CDATA[<p>Kaboom!, modernized.  I like it.  I especially like that the coconuts can hit the edges of the basket and bounce - a subtle, nice touch.</p>
<p>Now all you need is to distribute Atari paddle controllers to every player.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
