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	<title>Comments on: A Flash Mini-Game</title>
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	<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/</link>
	<description>Phil Steinmeyer's rumblings on the game biz, programming, and life</description>
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		<title>By: bptbdo</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/comment-page-1/#comment-171231</link>
		<dc:creator>bptbdo</dc:creator>
		<pubDate>Tue, 30 Aug 2011 01:54:17 +0000</pubDate>
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		<description>&lt;strong&gt;....&lt;/strong&gt;

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		<content:encoded><![CDATA[<p><strong>&#8230;.</strong></p>
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		<title>By: 11sr55</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/comment-page-1/#comment-171151</link>
		<dc:creator>11sr55</dc:creator>
		<pubDate>Thu, 18 Aug 2011 14:21:23 +0000</pubDate>
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		<description>&lt;strong&gt;....&lt;/strong&gt;

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		<content:encoded><![CDATA[<p><strong>&#8230;.</strong></p>
<p><a href="http://www.flickr.com/photos/best_places_to_buy_jeans/6046887320/? <a href="mailto:best.place@to.buy.jeans">best.place@to.buy.jeans</a>&#8221; rel=&#8221;nofollow&#8221;>.&#8230;</p>
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		<title>By: ??????</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/comment-page-1/#comment-170287</link>
		<dc:creator>??????</dc:creator>
		<pubDate>Sun, 06 Jun 2010 13:56:57 +0000</pubDate>
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		<description>&lt;strong&gt;&lt;a href=&quot;http://cinema-king.ru/ http://rel&quot; rel=&quot;nofollow&quot;&gt; ???????,&lt;/a&gt;...&lt;/strong&gt;

???? ??????? ??? ?????...</description>
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<p>???? ??????? ??? ?????&#8230;</p>
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	<item>
		<title>By: Scott Miller</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/comment-page-1/#comment-49758</link>
		<dc:creator>Scott Miller</dc:creator>
		<pubDate>Tue, 10 Apr 2007 18:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-49758</guid>
		<description>Phil, played it for about five minutes.  Nice little game.

o I&#039;d make the bounces (off the basket edges) higher to give you more of a chance to get it.

o New to have a special fruit dropped that earns you a miss.  Perhaps, I&#039;d make this special fruit one of the diagonally thrown ones.

o Several times I lost because my cursor left the screen, and was no longer controlling the baskets.  Highly frustrating -- not sure if this is fixable.

o After level two, start with three baskets.  Catching in the top basket is worth the most points.

o I&#039;d show fruit piling up in a basket, and when it&#039;s full it leaves the screen and you earn even more points for a filled basket.

Just some quickie ideas.</description>
		<content:encoded><![CDATA[<p>Phil, played it for about five minutes.  Nice little game.</p>
<p>o I&#8217;d make the bounces (off the basket edges) higher to give you more of a chance to get it.</p>
<p>o New to have a special fruit dropped that earns you a miss.  Perhaps, I&#8217;d make this special fruit one of the diagonally thrown ones.</p>
<p>o Several times I lost because my cursor left the screen, and was no longer controlling the baskets.  Highly frustrating &#8212; not sure if this is fixable.</p>
<p>o After level two, start with three baskets.  Catching in the top basket is worth the most points.</p>
<p>o I&#8217;d show fruit piling up in a basket, and when it&#8217;s full it leaves the screen and you earn even more points for a filled basket.</p>
<p>Just some quickie ideas.</p>
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	<item>
		<title>By: Didier</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/comment-page-1/#comment-28666</link>
		<dc:creator>Didier</dc:creator>
		<pubDate>Sat, 20 Jan 2007 07:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-28666</guid>
		<description>I like the graphics!</description>
		<content:encoded><![CDATA[<p>I like the graphics!</p>
]]></content:encoded>
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	<item>
		<title>By: Chuck Arellano</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/comment-page-1/#comment-23272</link>
		<dc:creator>Chuck Arellano</dc:creator>
		<pubDate>Thu, 14 Dec 2006 15:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-23272</guid>
		<description>Although I haven&#039;t really tried it out myself, you might be interested in haXe ( http://haxe.org/ ), which I think you might be more comfortable with, because it&#039;s more similar to C/C++ than Flash, yet it produces Flash output. For a working example, you might want to look at the Tile Studio demo by Mike Wiering ( http://tilestudio.sourceforge.net/flash/Demo.html ).</description>
		<content:encoded><![CDATA[<p>Although I haven&#8217;t really tried it out myself, you might be interested in haXe ( <a href="http://haxe.org/" rel="nofollow">http://haxe.org/</a> ), which I think you might be more comfortable with, because it&#8217;s more similar to C/C++ than Flash, yet it produces Flash output. For a working example, you might want to look at the Tile Studio demo by Mike Wiering ( <a href="http://tilestudio.sourceforge.net/flash/Demo.html" rel="nofollow">http://tilestudio.sourceforge.net/flash/Demo.html</a> ).</p>
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	<item>
		<title>By: Phil Steinmeyer</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/comment-page-1/#comment-23072</link>
		<dc:creator>Phil Steinmeyer</dc:creator>
		<pubDate>Tue, 12 Dec 2006 17:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-23072</guid>
		<description>Yeah - overall, I had to trim enough details (like the badges), and cut other corners, such that it feels a bit flat, as I said in my original post.  I could probably add a lot more &#039;stuff&#039; to it with a couple days work.  

For now anyways, I got a good sense of Flash (which I wanted), and since I probably wouldn&#039;t use this as a true representation of the full game (because this is only one of the offshoot mini-games), I&#039;m not sure it&#039;s worth the extra effort.</description>
		<content:encoded><![CDATA[<p>Yeah &#8211; overall, I had to trim enough details (like the badges), and cut other corners, such that it feels a bit flat, as I said in my original post.  I could probably add a lot more &#8217;stuff&#8217; to it with a couple days work.  </p>
<p>For now anyways, I got a good sense of Flash (which I wanted), and since I probably wouldn&#8217;t use this as a true representation of the full game (because this is only one of the offshoot mini-games), I&#8217;m not sure it&#8217;s worth the extra effort.</p>
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	<item>
		<title>By: Duncan</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/comment-page-1/#comment-23071</link>
		<dc:creator>Duncan</dc:creator>
		<pubDate>Tue, 12 Dec 2006 17:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-23071</guid>
		<description>The control isn&#039;t as fluid, and because you can mouse out of the active area, it becomes frustrating.  Also, not having the badges makes doing some of the harder feats (like a perfect, no-bounce round) pointless.

Good for promo material though.</description>
		<content:encoded><![CDATA[<p>The control isn&#8217;t as fluid, and because you can mouse out of the active area, it becomes frustrating.  Also, not having the badges makes doing some of the harder feats (like a perfect, no-bounce round) pointless.</p>
<p>Good for promo material though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin Bjorke</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/comment-page-1/#comment-22986</link>
		<dc:creator>Kevin Bjorke</dc:creator>
		<pubDate>Mon, 11 Dec 2006 22:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-22986</guid>
		<description>I like the bouncing as a PRIMARY FEATURE and wished I could get a bonus for it (and for catching bunches in the lower basket)</description>
		<content:encoded><![CDATA[<p>I like the bouncing as a PRIMARY FEATURE and wished I could get a bonus for it (and for catching bunches in the lower basket)</p>
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	<item>
		<title>By: Anon</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/comment-page-1/#comment-22969</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Mon, 11 Dec 2006 18:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/#comment-22969</guid>
		<description>Kaboom!, modernized.  I like it.  I especially like that the coconuts can hit the edges of the basket and bounce - a subtle, nice touch.

Now all you need is to distribute Atari paddle controllers to every player.</description>
		<content:encoded><![CDATA[<p>Kaboom!, modernized.  I like it.  I especially like that the coconuts can hit the edges of the basket and bounce &#8211; a subtle, nice touch.</p>
<p>Now all you need is to distribute Atari paddle controllers to every player.</p>
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