<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Active X Version</title>
	<atom:link href="http://www.philsteinmeyer.com/16/active-x-version/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.philsteinmeyer.com/16/active-x-version/</link>
	<description>Phil Steinmeyer's rumblings on the game biz, programming, and life</description>
	<pubDate>Wed, 08 Oct 2008 11:12:01 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: John Nyarku</title>
		<link>http://www.philsteinmeyer.com/16/active-x-version/#comment-3848</link>
		<dc:creator>John Nyarku</dc:creator>
		<pubDate>Wed, 09 Aug 2006 13:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/?p=16#comment-3848</guid>
		<description>The active x control is a bad  control because when I go to http://www.yahoo.com// and click on the games section and I went to the word games and I clicked on text twist and when I went to the next page I saw that active x control and it has blocked my chance of playing my web version game called text twist.  That is my comment.  this comment was written by mc kobinae nyarku and no body else but by me.</description>
		<content:encoded><![CDATA[<p>The active x control is a bad  control because when I go to <a href="http://www.yahoo.com//" rel="nofollow">http://www.yahoo.com//</a> and click on the games section and I went to the word games and I clicked on text twist and when I went to the next page I saw that active x control and it has blocked my chance of playing my web version game called text twist.  That is my comment.  this comment was written by mc kobinae nyarku and no body else but by me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil Steinmeyer</title>
		<link>http://www.philsteinmeyer.com/16/active-x-version/#comment-19</link>
		<dc:creator>Phil Steinmeyer</dc:creator>
		<pubDate>Thu, 17 Nov 2005 18:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/?p=16#comment-19</guid>
		<description>I'm actually not using the PopCap framework, but I did pull certain bits out to hook my framework to (the hooks that tie it to Active X, the sound system, and the JPEG/GIF loader).</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually not using the PopCap framework, but I did pull certain bits out to hook my framework to (the hooks that tie it to Active X, the sound system, and the JPEG/GIF loader).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dan schnake</title>
		<link>http://www.philsteinmeyer.com/16/active-x-version/#comment-18</link>
		<dc:creator>dan schnake</dc:creator>
		<pubDate>Thu, 17 Nov 2005 18:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/?p=16#comment-18</guid>
		<description>Congrats on hooking up with PopCap (I assume).  We're using their framework as well... been very happy with it.

I'm a bit envious on the web version.  I'd love to do one, but cranking our game down to 480x360 would be HARD.</description>
		<content:encoded><![CDATA[<p>Congrats on hooking up with PopCap (I assume).  We&#8217;re using their framework as well&#8230; been very happy with it.</p>
<p>I&#8217;m a bit envious on the web version.  I&#8217;d love to do one, but cranking our game down to 480&#215;360 would be HARD.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil Steinmeyer</title>
		<link>http://www.philsteinmeyer.com/16/active-x-version/#comment-16</link>
		<dc:creator>Phil Steinmeyer</dc:creator>
		<pubDate>Thu, 17 Nov 2005 00:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/?p=16#comment-16</guid>
		<description>Well, it's basically the same gameplay, but of course trimmed back in various ways (less levels, less options, less special tiles, etc.)</description>
		<content:encoded><![CDATA[<p>Well, it&#8217;s basically the same gameplay, but of course trimmed back in various ways (less levels, less options, less special tiles, etc.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason Maskell</title>
		<link>http://www.philsteinmeyer.com/16/active-x-version/#comment-15</link>
		<dc:creator>Jason Maskell</dc:creator>
		<pubDate>Wed, 16 Nov 2005 23:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/?p=16#comment-15</guid>
		<description>So, are you changing the gameplay for the "lite" version?</description>
		<content:encoded><![CDATA[<p>So, are you changing the gameplay for the &#8220;lite&#8221; version?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
