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	<title>Comments on: The Difference Between Goofing Off And&#8230;</title>
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	<description>Phil Steinmeyer's rumblings on the game biz, programming, and life</description>
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		<title>By: The One With Aldacron &#187; Blog Archive &#187; Time Management &#38; Game Design</title>
		<link>http://www.philsteinmeyer.com/37/the-difference-between-goofing-off-and/comment-page-1/#comment-755</link>
		<dc:creator>The One With Aldacron &#187; Blog Archive &#187; Time Management &#38; Game Design</dc:creator>
		<pubDate>Thu, 27 Apr 2006 20:27:32 +0000</pubDate>
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		<description>[...] Phil Steinmeyer talks (with tongue-in-cheek) about the difference between goofing off and designing a game. I like his take on it. It&#8217;s something I hear a lot of indies, particularly those who work alone, complain about. Time management, motivation, and discipline are common topics in the Indie Life forum over at Indiegamer. [...]</description>
		<content:encoded><![CDATA[<p>[...] Phil Steinmeyer talks (with tongue-in-cheek) about the difference between goofing off and designing a game. I like his take on it. It&#8217;s something I hear a lot of indies, particularly those who work alone, complain about. Time management, motivation, and discipline are common topics in the Indie Life forum over at Indiegamer. [...]</p>
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		<title>By: Mike</title>
		<link>http://www.philsteinmeyer.com/37/the-difference-between-goofing-off-and/comment-page-1/#comment-85</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 16 Jan 2006 09:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/37/the-difference-between-goofing-off-and/#comment-85</guid>
		<description>It sounds like you&#039;re kidding around but there&#039;s a deep issue here.  Probably we can only say whether a given person was fooling around at a given time after the fact, once it&#039;s become clear whether anything productive came of the time spent.  Put another way: creative people follow their instincts, consuming whatever interests them and ultimately producing work that incorporates their influences and augments them or at the least filters them, thus creating something new.  Goof-offs follow their instincts, consuming whatever interests them and ultimately producing...nothing.  The difference between the creatives and the goof-offs only manifests itself after the fact.</description>
		<content:encoded><![CDATA[<p>It sounds like you&#8217;re kidding around but there&#8217;s a deep issue here.  Probably we can only say whether a given person was fooling around at a given time after the fact, once it&#8217;s become clear whether anything productive came of the time spent.  Put another way: creative people follow their instincts, consuming whatever interests them and ultimately producing work that incorporates their influences and augments them or at the least filters them, thus creating something new.  Goof-offs follow their instincts, consuming whatever interests them and ultimately producing&#8230;nothing.  The difference between the creatives and the goof-offs only manifests itself after the fact.</p>
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		<title>By: Steve</title>
		<link>http://www.philsteinmeyer.com/37/the-difference-between-goofing-off-and/comment-page-1/#comment-83</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sun, 15 Jan 2006 15:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/37/the-difference-between-goofing-off-and/#comment-83</guid>
		<description>Authors tend to read lots of books, architects study the work done by their fellow architects, ditch diggers study the latest developments in shovel technology, (or maybe not), so it only makes sense that game developers who play games, are doing it not only for the enjoyment of it, but to see what else is being done in their field, and to get inspiration from that.

Tower of Goo was cool, and once I figured out what was going on, I thought &quot;On a Rainy Day&quot; was a pretty interesting idea too. Good stuff there, I&#039;ll have to waste, er, study more of what&#039;s going on there soon.</description>
		<content:encoded><![CDATA[<p>Authors tend to read lots of books, architects study the work done by their fellow architects, ditch diggers study the latest developments in shovel technology, (or maybe not), so it only makes sense that game developers who play games, are doing it not only for the enjoyment of it, but to see what else is being done in their field, and to get inspiration from that.</p>
<p>Tower of Goo was cool, and once I figured out what was going on, I thought &#8220;On a Rainy Day&#8221; was a pretty interesting idea too. Good stuff there, I&#8217;ll have to waste, er, study more of what&#8217;s going on there soon.</p>
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