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	<title>Comments on: Top 10 -&gt; Top 9</title>
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	<link>http://www.philsteinmeyer.com/50/top-10-top-9/</link>
	<description>Phil Steinmeyer's rumblings on the game biz, programming, and life</description>
	<pubDate>Sun, 07 Sep 2008 17:30:52 +0000</pubDate>
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		<title>By: PhilSteinmeyer.com &#187; Blog Archive &#187; U.S. Casual Gaming - only $52 million?</title>
		<link>http://www.philsteinmeyer.com/50/top-10-top-9/#comment-1065</link>
		<dc:creator>PhilSteinmeyer.com &#187; Blog Archive &#187; U.S. Casual Gaming - only $52 million?</dc:creator>
		<pubDate>Wed, 24 May 2006 22:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/50/top-10-top-9/#comment-1065</guid>
		<description>[...] But they also estimate 2005 sales at casual gaming sites (Pogo, Real, etc) at only $52 million in 2005. That seems VERY low to me. I had done a seat of the pants estimate of the biz at about $200 million a few months ago. That was based heavily on Real&#8217;s publicly reported stats, and some extrapolation from that to the whole industry. [...]</description>
		<content:encoded><![CDATA[<p>[...] But they also estimate 2005 sales at casual gaming sites (Pogo, Real, etc) at only $52 million in 2005. That seems VERY low to me. I had done a seat of the pants estimate of the biz at about $200 million a few months ago. That was based heavily on Real&#8217;s publicly reported stats, and some extrapolation from that to the whole industry. [...]</p>
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	<item>
		<title>By: Make It Big In Games &#187; Blog Archive &#187; How Much Money Can Indie Games Make, Part I</title>
		<link>http://www.philsteinmeyer.com/50/top-10-top-9/#comment-241</link>
		<dc:creator>Make It Big In Games &#187; Blog Archive &#187; How Much Money Can Indie Games Make, Part I</dc:creator>
		<pubDate>Thu, 09 Mar 2006 19:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/50/top-10-top-9/#comment-241</guid>
		<description>[...] Let&#8217;s start at the top, since that is the easiest place to find data. Go to Game Sales Charts to find out actual sales data from Real Arcade, one of the largest on-line game sales portals. (another good thing about Real is that they are a public company, so they frequently give actual sales numbers for the entire portal, so you can make assumptions about the total size of the casual game market. Phil Steinmeyer has recently taken a good shot at doing just this, check it out). [...]</description>
		<content:encoded><![CDATA[<p>[...] Let&#8217;s start at the top, since that is the easiest place to find data. Go to Game Sales Charts to find out actual sales data from Real Arcade, one of the largest on-line game sales portals. (another good thing about Real is that they are a public company, so they frequently give actual sales numbers for the entire portal, so you can make assumptions about the total size of the casual game market. Phil Steinmeyer has recently taken a good shot at doing just this, check it out). [...]</p>
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	<item>
		<title>By: Game Tycoon&#187;Blog Archive &#187; Articles of Interest</title>
		<link>http://www.philsteinmeyer.com/50/top-10-top-9/#comment-129</link>
		<dc:creator>Game Tycoon&#187;Blog Archive &#187; Articles of Interest</dc:creator>
		<pubDate>Wed, 08 Feb 2006 05:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/50/top-10-top-9/#comment-129</guid>
		<description>[...] Guesstimate: downloadable PC games generate ~$200M annually. [...]</description>
		<content:encoded><![CDATA[<p>[...] Guesstimate: downloadable PC games generate ~$200M annually. [...]</p>
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