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	<title>Comments on: Game Prototypes - Tell Me What You Think</title>
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	<link>http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/</link>
	<description>Phil Steinmeyer's rumblings on the game biz, programming, and life</description>
	<pubDate>Sun, 20 Jul 2008 07:29:55 +0000</pubDate>
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		<title>By: Phil Steinmeyer</title>
		<link>http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-4762</link>
		<dc:creator>Phil Steinmeyer</dc:creator>
		<pubDate>Fri, 01 Sep 2006 20:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-4762</guid>
		<description>They've been taken down - I no longer need the feedback, and I had some of the SDL license info wrong, and it was easier just to take them down then update them.  For those who've already downloaded them, you can find the relevant license info at the link in the article, but please don't redistribute the prototypes any further.</description>
		<content:encoded><![CDATA[<p>They&#8217;ve been taken down - I no longer need the feedback, and I had some of the SDL license info wrong, and it was easier just to take them down then update them.  For those who&#8217;ve already downloaded them, you can find the relevant license info at the link in the article, but please don&#8217;t redistribute the prototypes any further.</p>
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		<title>By: Atari gamer</title>
		<link>http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-4355</link>
		<dc:creator>Atari gamer</dc:creator>
		<pubDate>Fri, 18 Aug 2006 23:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-4355</guid>
		<description>GameDevMike, You right, thats true.
-
I cant download the archive posted :(</description>
		<content:encoded><![CDATA[<p>GameDevMike, You right, thats true.<br />
-<br />
I cant download the archive posted <img src='http://www.philsteinmeyer.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
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		<title>By: GameDevMike</title>
		<link>http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-2131</link>
		<dc:creator>GameDevMike</dc:creator>
		<pubDate>Wed, 28 Jun 2006 12:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-2131</guid>
		<description>&lt;strong&gt;Public Game Prototypes...&lt;/strong&gt;

Prototyping is something that should be done by every game developer, but isn&#8217;t always. It&#8217;s important to know if your game ideas are feasible (read fun) before setting out on the long process of development. Phil Steinmeyer is trying somet...</description>
		<content:encoded><![CDATA[<p><strong>Public Game Prototypes&#8230;</strong></p>
<p>Prototyping is something that should be done by every game developer, but isn&#8217;t always. It&#8217;s important to know if your game ideas are feasible (read fun) before setting out on the long process of development. Phil Steinmeyer is trying somet&#8230;</p>
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		<title>By: PhilSteinmeyer.com &#187; Blog Archive &#187; A Lull in Development&#8230;</title>
		<link>http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-184</link>
		<dc:creator>PhilSteinmeyer.com &#187; Blog Archive &#187; A Lull in Development&#8230;</dc:creator>
		<pubDate>Wed, 01 Mar 2006 01:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-184</guid>
		<description>[...] So I&#8217;ve picked the game concept that I&#8217;m going to fully develop. It&#8217;s a very close approximation of one of the game concepts I posted publicly last week, though I&#8217;m sure it&#8217;ll evolve somewhat as it develops. [...]</description>
		<content:encoded><![CDATA[<p>[...] So I&#8217;ve picked the game concept that I&#8217;m going to fully develop. It&#8217;s a very close approximation of one of the game concepts I posted publicly last week, though I&#8217;m sure it&#8217;ll evolve somewhat as it develops. [...]</p>
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		<title>By: Topher</title>
		<link>http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-181</link>
		<dc:creator>Topher</dc:creator>
		<pubDate>Tue, 28 Feb 2006 15:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-181</guid>
		<description>Troy, you may want to check out Game Maker 6.1 at:

http://www.gamemaker.nl/download.html

It's not overly complicated, which means its not the most robust program in the world. It might, however, give you the prototyping tool you need to see if your idea works or not. It seems more suited to 2D games than 3D games; the standalone games in the Games section can give you a better idea of what others have done.

Hope that helps!</description>
		<content:encoded><![CDATA[<p>Troy, you may want to check out Game Maker 6.1 at:</p>
<p><a href="http://www.gamemaker.nl/download.html" rel="nofollow">http://www.gamemaker.nl/download.html</a></p>
<p>It&#8217;s not overly complicated, which means its not the most robust program in the world. It might, however, give you the prototyping tool you need to see if your idea works or not. It seems more suited to 2D games than 3D games; the standalone games in the Games section can give you a better idea of what others have done.</p>
<p>Hope that helps!</p>
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		<title>By: troy</title>
		<link>http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-171</link>
		<dc:creator>troy</dc:creator>
		<pubDate>Fri, 24 Feb 2006 23:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-171</guid>
		<description>Off to read some more programming books, I guess! Either that, or hire some college kids to slave away in my basement...</description>
		<content:encoded><![CDATA[<p>Off to read some more programming books, I guess! Either that, or hire some college kids to slave away in my basement&#8230;</p>
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		<title>By: Phil Steinmeyer</title>
		<link>http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-170</link>
		<dc:creator>Phil Steinmeyer</dc:creator>
		<pubDate>Fri, 24 Feb 2006 22:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-170</guid>
		<description>Troy - unfortunately, paper game designs without at least a prototype can't really get anywhere in this biz.  It's really hard to evaluate the quality of an idea on paper (All 16 of the prototypes I made seemed cool on paper, but many are, IMO, lame once implemented).  

Add to that that game developers (including myself), are reluctant to even look at external ideas, for fear of some kind of 'plagiarism' call if it's similar to something that the developer came up with independently.  

So, it's probably not what you want to hear, but I really can't look at your idea and doubt others would (at least on a confidential basis) either.  Your alternatives are to teach yourself enough programming to do at least a crude implementation yourself, and/or to post it publicly on a forum like indiegamer.com.</description>
		<content:encoded><![CDATA[<p>Troy - unfortunately, paper game designs without at least a prototype can&#8217;t really get anywhere in this biz.  It&#8217;s really hard to evaluate the quality of an idea on paper (All 16 of the prototypes I made seemed cool on paper, but many are, IMO, lame once implemented).  </p>
<p>Add to that that game developers (including myself), are reluctant to even look at external ideas, for fear of some kind of &#8216;plagiarism&#8217; call if it&#8217;s similar to something that the developer came up with independently.  </p>
<p>So, it&#8217;s probably not what you want to hear, but I really can&#8217;t look at your idea and doubt others would (at least on a confidential basis) either.  Your alternatives are to teach yourself enough programming to do at least a crude implementation yourself, and/or to post it publicly on a forum like indiegamer.com.</p>
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		<title>By: Troy</title>
		<link>http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-169</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Fri, 24 Feb 2006 22:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-169</guid>
		<description>Some good concepts here. I will give you more feedback after I've had a chance to test out each game.

Like you, I have an interest in casual games. Got hooked on collapse a couple years back and haven't been the same since. I constantly think about casual games and jot down ideas. 

In fact, I've got one design doc that's fairly detailed for a game that could be pretty fun. Unfortunately I'm not a programmer or 2D artist, so my development progress has been, well, stagnant.

Wondering if you'd like to take a look at it. Shoot me an e-mail if interested.</description>
		<content:encoded><![CDATA[<p>Some good concepts here. I will give you more feedback after I&#8217;ve had a chance to test out each game.</p>
<p>Like you, I have an interest in casual games. Got hooked on collapse a couple years back and haven&#8217;t been the same since. I constantly think about casual games and jot down ideas. </p>
<p>In fact, I&#8217;ve got one design doc that&#8217;s fairly detailed for a game that could be pretty fun. Unfortunately I&#8217;m not a programmer or 2D artist, so my development progress has been, well, stagnant.</p>
<p>Wondering if you&#8217;d like to take a look at it. Shoot me an e-mail if interested.</p>
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		<title>By: GameDevMike</title>
		<link>http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-168</link>
		<dc:creator>GameDevMike</dc:creator>
		<pubDate>Wed, 22 Feb 2006 07:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-168</guid>
		<description>[...] pans out. It may be something you&#8217;ll want to do with your own games in the future.    Permalink &#124; TrackbackURL [...]</description>
		<content:encoded><![CDATA[<p>[...] pans out. It may be something you&#8217;ll want to do with your own games in the future.    Permalink | TrackbackURL [...]</p>
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		<title>By: Factory</title>
		<link>http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-166</link>
		<dc:creator>Factory</dc:creator>
		<pubDate>Wed, 22 Feb 2006 06:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/62/game-prototypes-tell-me-what-you-think/#comment-166</guid>
		<description>Hmm while it wasn't one of your favoured games game F was the most interesting game, at least from an unusual mechanic (in this context) POV.
  But it needs 'more'.</description>
		<content:encoded><![CDATA[<p>Hmm while it wasn&#8217;t one of your favoured games game F was the most interesting game, at least from an unusual mechanic (in this context) POV.<br />
  But it needs &#8216;more&#8217;.</p>
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