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	<title>Comments on: How much does an average casual game make?</title>
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	<link>http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/</link>
	<description>Phil Steinmeyer's rumblings on the game biz, programming, and life</description>
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		<title>By: Addicting Entertainment &#187; Blog Archive &#187; Passive Web Gaming: My New Passion</title>
		<link>http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/comment-page-1/#comment-323</link>
		<dc:creator>Addicting Entertainment &#187; Blog Archive &#187; Passive Web Gaming: My New Passion</dc:creator>
		<pubDate>Sat, 18 Mar 2006 00:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/#comment-323</guid>
		<description>[...] look at these conversion numbers from a recent post by phil steinmeyer covering the net loss you&#8217;ll be taking as a casual game developer. (jeff tunnell is covering this ground too) in the game xmas bonus, they post the following statistics: [...]</description>
		<content:encoded><![CDATA[<p>[...] look at these conversion numbers from a recent post by phil steinmeyer covering the net loss you&#8217;ll be taking as a casual game developer. (jeff tunnell is covering this ground too) in the game xmas bonus, they post the following statistics: [...]</p>
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		<title>By: Bryan Murphree</title>
		<link>http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/comment-page-1/#comment-316</link>
		<dc:creator>Bryan Murphree</dc:creator>
		<pubDate>Thu, 16 Mar 2006 22:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/#comment-316</guid>
		<description>1. Please fix your crossing of the definitions of mean and median. My 4th grade math teacher is rolling over in his grave.
2. Anytime anyone speaks about the &quot;average&quot; of something, they&#039;re always talking about the mean. 

Thank you.</description>
		<content:encoded><![CDATA[<p>1. Please fix your crossing of the definitions of mean and median. My 4th grade math teacher is rolling over in his grave.<br />
2. Anytime anyone speaks about the &#8220;average&#8221; of something, they&#8217;re always talking about the mean. </p>
<p>Thank you.</p>
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		<title>By: PhilSteinmeyer.com &#187; Blog Archive &#187; More on game profitability</title>
		<link>http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/comment-page-1/#comment-310</link>
		<dc:creator>PhilSteinmeyer.com &#187; Blog Archive &#187; More on game profitability</dc:creator>
		<pubDate>Thu, 16 Mar 2006 16:12:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/#comment-310</guid>
		<description>[...] Various follow-ups to my article from a couple days ago about the  profitability (or lack thereof) of many/most casual and indie games, and another article I wrote on converting web traffic to sales. [...]</description>
		<content:encoded><![CDATA[<p>[...] Various follow-ups to my article from a couple days ago about the  profitability (or lack thereof) of many/most casual and indie games, and another article I wrote on converting web traffic to sales. [...]</p>
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		<title>By: PhilSteinmeyer.com &#187; Blog Archive &#187; Converting Web Traffic To Sales</title>
		<link>http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/comment-page-1/#comment-286</link>
		<dc:creator>PhilSteinmeyer.com &#187; Blog Archive &#187; Converting Web Traffic To Sales</dc:creator>
		<pubDate>Wed, 15 Mar 2006 16:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/#comment-286</guid>
		<description>[...] Yes, others have drawn some traffic to their web sites and built a business. But they were generally pioneers of their genre, and have been going for 5-15 years. The half dozen-ish indies that can make a living this way are dwarfed by the hundreds who try to sell their game from their web site and fail (see some of the examples I posted yesterday). [...]</description>
		<content:encoded><![CDATA[<p>[...] Yes, others have drawn some traffic to their web sites and built a business. But they were generally pioneers of their genre, and have been going for 5-15 years. The half dozen-ish indies that can make a living this way are dwarfed by the hundreds who try to sell their game from their web site and fail (see some of the examples I posted yesterday). [...]</p>
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		<title>By: Hooders</title>
		<link>http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/comment-page-1/#comment-264</link>
		<dc:creator>Hooders</dc:creator>
		<pubDate>Tue, 14 Mar 2006 19:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/#comment-264</guid>
		<description>What is really boils down to is this - if you are going to make a game and have no real NEED to make a profit then go for it. Indie Game teams can then afford to try something different. If you want to make a living out of it and therefore need some PROFIT, make sure the game is bloody good or at least aim to make it so!

I can see a lot more of the experienced development community moving into Indie Games and giving it a shot...</description>
		<content:encoded><![CDATA[<p>What is really boils down to is this &#8211; if you are going to make a game and have no real NEED to make a profit then go for it. Indie Game teams can then afford to try something different. If you want to make a living out of it and therefore need some PROFIT, make sure the game is bloody good or at least aim to make it so!</p>
<p>I can see a lot more of the experienced development community moving into Indie Games and giving it a shot&#8230;</p>
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		<title>By: Game Producer</title>
		<link>http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/comment-page-1/#comment-263</link>
		<dc:creator>Game Producer</dc:creator>
		<pubDate>Tue, 14 Mar 2006 18:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/#comment-263</guid>
		<description>James - would be interesting to know if you work for some game company? And perhaps willing to share some figures? 

Anyway, these numbers are good for *an average* (most games sell zero... or near zero). Btw, there was an article about this at the asharewarelife.com (http://www.asharewarelife.com/2005/11/how_many_sales_.html)</description>
		<content:encoded><![CDATA[<p>James &#8211; would be interesting to know if you work for some game company? And perhaps willing to share some figures? </p>
<p>Anyway, these numbers are good for *an average* (most games sell zero&#8230; or near zero). Btw, there was an article about this at the asharewarelife.com (<a href="http://www.asharewarelife.com/2005/11/how_many_sales_.html)" rel="nofollow">http://www.asharewarelife.com/2005/11/how_many_sales_.html)</a></p>
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		<title>By: John</title>
		<link>http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/comment-page-1/#comment-262</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 14 Mar 2006 18:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/#comment-262</guid>
		<description>The point is that those games are at the median, if you note his qualification on average titles losing money. That doesn&#039;t make them average on the fun-o-meter. It means that half the games were worse and half were better. The bottom of the barrel is HUGE compared to the top.

As a personal data point, I have written and published a small indie game as well. I sold one copy in the first year. I think I just about broke even because I purchased a couple of sampled sounds. Yea, I&#039;m part of that group at the bottom the barrel. One of the titles that makes the ones mentioned above look good in comparison. :)

As a second data point, I helped out with a friend&#039;s game by doing a launcher app and some play testing. He&#039;s selling about a copy a month, so he&#039;s above the median and making a (small) profit now, I think.</description>
		<content:encoded><![CDATA[<p>The point is that those games are at the median, if you note his qualification on average titles losing money. That doesn&#8217;t make them average on the fun-o-meter. It means that half the games were worse and half were better. The bottom of the barrel is HUGE compared to the top.</p>
<p>As a personal data point, I have written and published a small indie game as well. I sold one copy in the first year. I think I just about broke even because I purchased a couple of sampled sounds. Yea, I&#8217;m part of that group at the bottom the barrel. One of the titles that makes the ones mentioned above look good in comparison. <img src='http://www.philsteinmeyer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As a second data point, I helped out with a friend&#8217;s game by doing a launcher app and some play testing. He&#8217;s selling about a copy a month, so he&#8217;s above the median and making a (small) profit now, I think.</p>
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		<title>By: Phil Steinmeyer</title>
		<link>http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/comment-page-1/#comment-261</link>
		<dc:creator>Phil Steinmeyer</dc:creator>
		<pubDate>Tue, 14 Mar 2006 18:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/#comment-261</guid>
		<description>By the standards of pro developers, yes.  By the standards of first-time indies (i.e. the developer segment heavily represented on IndieGamer), they&#039;re probably about average.

Or to put it another way, there are probably 500+ legitimate Casual Game creations by indie developers of all stripes in a given year.  (That&#039;s just the completed ones - projects started and not completed is a multiple of that).  Big Fish publishes 365 of them.  

Probably 80-120 of them are &#039;pro&#039; level (i.e. made by experienced developers who are trying to make a living at this and approaching things in a very professional, full-time manner).  Of the remaining ~400 or so, XMas Bonus and Cursed Wheel are at least average, maybe even a bit above average.

But yes, they&#039;re well below the top echelon.  Then again, the 80-120 top echelon attempts probably cost $50-200K each to make, versus $1-50K for the lower group.</description>
		<content:encoded><![CDATA[<p>By the standards of pro developers, yes.  By the standards of first-time indies (i.e. the developer segment heavily represented on IndieGamer), they&#8217;re probably about average.</p>
<p>Or to put it another way, there are probably 500+ legitimate Casual Game creations by indie developers of all stripes in a given year.  (That&#8217;s just the completed ones &#8211; projects started and not completed is a multiple of that).  Big Fish publishes 365 of them.  </p>
<p>Probably 80-120 of them are &#8216;pro&#8217; level (i.e. made by experienced developers who are trying to make a living at this and approaching things in a very professional, full-time manner).  Of the remaining ~400 or so, XMas Bonus and Cursed Wheel are at least average, maybe even a bit above average.</p>
<p>But yes, they&#8217;re well below the top echelon.  Then again, the 80-120 top echelon attempts probably cost $50-200K each to make, versus $1-50K for the lower group.</p>
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		<title>By: james</title>
		<link>http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/comment-page-1/#comment-259</link>
		<dc:creator>james</dc:creator>
		<pubDate>Tue, 14 Mar 2006 17:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/#comment-259</guid>
		<description>No disrespect to either developer, but I wouldn&#039;t call Xmas Bonus or The Cursed Wheel average, both titles are pretty poor... maybe even bottom of the barrel.</description>
		<content:encoded><![CDATA[<p>No disrespect to either developer, but I wouldn&#8217;t call Xmas Bonus or The Cursed Wheel average, both titles are pretty poor&#8230; maybe even bottom of the barrel.</p>
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