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	<title>Comments on: Art Style</title>
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	<link>http://www.philsteinmeyer.com/75/art-style/</link>
	<description>Phil Steinmeyer's rumblings on the game biz, programming, and life</description>
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		<title>By: PhilSteinmeyer.com &#187; Blog Archive &#187; Round-Up</title>
		<link>http://www.philsteinmeyer.com/75/art-style/comment-page-1/#comment-452</link>
		<dc:creator>PhilSteinmeyer.com &#187; Blog Archive &#187; Round-Up</dc:creator>
		<pubDate>Tue, 28 Mar 2006 14:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/75/art-style/#comment-452</guid>
		<description>[...] In regard to the art style for my next game, blogged about here, I decided to go with the cartoony style (tweaked a bit). Thanks for all the comments/feedback. [...]</description>
		<content:encoded><![CDATA[<p>[...] In regard to the art style for my next game, blogged about here, I decided to go with the cartoony style (tweaked a bit). Thanks for all the comments/feedback. [...]</p>
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		<title>By: g.</title>
		<link>http://www.philsteinmeyer.com/75/art-style/comment-page-1/#comment-352</link>
		<dc:creator>g.</dc:creator>
		<pubDate>Tue, 21 Mar 2006 18:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/75/art-style/#comment-352</guid>
		<description>just to chime in with the choire - I thought the natural game screen and the comic UI looked good too, because both have an organic feel to it. I also agree that emphasizing the game background with outlines puts far too much emphasis on it, The detailed comic-like palm-tree is definitely too much. At second glance - maybe thinner outlines on the comic version and just a slight bit more texture will do too.</description>
		<content:encoded><![CDATA[<p>just to chime in with the choire &#8211; I thought the natural game screen and the comic UI looked good too, because both have an organic feel to it. I also agree that emphasizing the game background with outlines puts far too much emphasis on it, The detailed comic-like palm-tree is definitely too much. At second glance &#8211; maybe thinner outlines on the comic version and just a slight bit more texture will do too.</p>
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		<title>By: AliBabs</title>
		<link>http://www.philsteinmeyer.com/75/art-style/comment-page-1/#comment-344</link>
		<dc:creator>AliBabs</dc:creator>
		<pubDate>Mon, 20 Mar 2006 20:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/75/art-style/#comment-344</guid>
		<description>I like the cartoony game board and UI. They give the effect of a fun puzzler which I think would make it more appealing to the casual gamer.</description>
		<content:encoded><![CDATA[<p>I like the cartoony game board and UI. They give the effect of a fun puzzler which I think would make it more appealing to the casual gamer.</p>
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		<title>By: SBrodie</title>
		<link>http://www.philsteinmeyer.com/75/art-style/comment-page-1/#comment-328</link>
		<dc:creator>SBrodie</dc:creator>
		<pubDate>Sat, 18 Mar 2006 20:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/75/art-style/#comment-328</guid>
		<description>Cartoony game board and UI both worked best for me.</description>
		<content:encoded><![CDATA[<p>Cartoony game board and UI both worked best for me.</p>
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		<title>By: StGabe</title>
		<link>http://www.philsteinmeyer.com/75/art-style/comment-page-1/#comment-315</link>
		<dc:creator>StGabe</dc:creator>
		<pubDate>Thu, 16 Mar 2006 19:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/75/art-style/#comment-315</guid>
		<description>I would also say that the background tiles are too dark as in the corner.  I would lighten up that gradient quite a bit to make the corner tiles as easy to read as the other tiles.</description>
		<content:encoded><![CDATA[<p>I would also say that the background tiles are too dark as in the corner.  I would lighten up that gradient quite a bit to make the corner tiles as easy to read as the other tiles.</p>
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		<title>By: StGabe</title>
		<link>http://www.philsteinmeyer.com/75/art-style/comment-page-1/#comment-314</link>
		<dc:creator>StGabe</dc:creator>
		<pubDate>Thu, 16 Mar 2006 19:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/75/art-style/#comment-314</guid>
		<description>Personally I prefer the cartoon style both in terms of style and in terms of readiability.  I personally feel that stylistic/cartoony graphics are the way to go for most smaller budget games.  There is a certain threshold, sort of like the uncanny valley, that I think you need to surpass before realistic graphics start to look better than stylized graphics, and that threshold generally takes more of a budget than most casual games are going to have.</description>
		<content:encoded><![CDATA[<p>Personally I prefer the cartoon style both in terms of style and in terms of readiability.  I personally feel that stylistic/cartoony graphics are the way to go for most smaller budget games.  There is a certain threshold, sort of like the uncanny valley, that I think you need to surpass before realistic graphics start to look better than stylized graphics, and that threshold generally takes more of a budget than most casual games are going to have.</p>
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		<title>By: Dan</title>
		<link>http://www.philsteinmeyer.com/75/art-style/comment-page-1/#comment-309</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 16 Mar 2006 14:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/75/art-style/#comment-309</guid>
		<description>I&#039;d also agree that cartoony UI with the photo-realistic background is the way to go. Keep up the good work.</description>
		<content:encoded><![CDATA[<p>I&#8217;d also agree that cartoony UI with the photo-realistic background is the way to go. Keep up the good work.</p>
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		<title>By: Scott</title>
		<link>http://www.philsteinmeyer.com/75/art-style/comment-page-1/#comment-308</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 16 Mar 2006 13:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/75/art-style/#comment-308</guid>
		<description>I&#039;d have to agree with most of the other posts here.  The realistic background give the game a nice polished look while calling less attention to itself than the cartoony look, while the cartoony look icons are probably much better &quot;read&quot; by the player.</description>
		<content:encoded><![CDATA[<p>I&#8217;d have to agree with most of the other posts here.  The realistic background give the game a nice polished look while calling less attention to itself than the cartoony look, while the cartoony look icons are probably much better &#8220;read&#8221; by the player.</p>
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		<title>By: Marco</title>
		<link>http://www.philsteinmeyer.com/75/art-style/comment-page-1/#comment-307</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Thu, 16 Mar 2006 12:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/75/art-style/#comment-307</guid>
		<description>I would choose the photorealistic background as it emphasizes the playfield better. The cartoony background is imo &quot;too distracting&quot; from the playfield especially with the outlined green leaves.
For the items like the melon, banana etc. I would choose the cartoony look as it brings them out very cleary.

Regarding the photorealistic UI, I would ask the artist to make the bamboo and the ropes slightly more detailed and with an outline, more towards the cartoony look. 
Also there&#039;s a small &quot;typo&quot; in the UI dialog box.

In this beach setting I would definitely go with some small animations like a crab crawling on the sand, a boat sailing by, a shark in the water or an airplane in the sky flying over ;-)

Overall the design looks good.</description>
		<content:encoded><![CDATA[<p>I would choose the photorealistic background as it emphasizes the playfield better. The cartoony background is imo &#8220;too distracting&#8221; from the playfield especially with the outlined green leaves.<br />
For the items like the melon, banana etc. I would choose the cartoony look as it brings them out very cleary.</p>
<p>Regarding the photorealistic UI, I would ask the artist to make the bamboo and the ropes slightly more detailed and with an outline, more towards the cartoony look.<br />
Also there&#8217;s a small &#8220;typo&#8221; in the UI dialog box.</p>
<p>In this beach setting I would definitely go with some small animations like a crab crawling on the sand, a boat sailing by, a shark in the water or an airplane in the sky flying over <img src='http://www.philsteinmeyer.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Overall the design looks good.</p>
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		<title>By: Flint</title>
		<link>http://www.philsteinmeyer.com/75/art-style/comment-page-1/#comment-303</link>
		<dc:creator>Flint</dc:creator>
		<pubDate>Thu, 16 Mar 2006 07:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/75/art-style/#comment-303</guid>
		<description>I also prefer the photorealistic background with the cartoony dialog.
I think it may be that while the photorealistic background looks good and polished, the dialog in that set doesn&#039;t quite fit the whole theme, it&#039;s too sharp and angular. If you could get a similar &#039;natural&#039; look to what you have on the cartoon dialog, but with a photorealistic shine, that could probably seal the deal for me ;)</description>
		<content:encoded><![CDATA[<p>I also prefer the photorealistic background with the cartoony dialog.<br />
I think it may be that while the photorealistic background looks good and polished, the dialog in that set doesn&#8217;t quite fit the whole theme, it&#8217;s too sharp and angular. If you could get a similar &#8216;natural&#8217; look to what you have on the cartoon dialog, but with a photorealistic shine, that could probably seal the deal for me <img src='http://www.philsteinmeyer.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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