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	<title>Comments on: Download Size</title>
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	<link>http://www.philsteinmeyer.com/98/download-size/</link>
	<description>Phil Steinmeyer's rumblings on the game biz, programming, and life</description>
	<pubDate>Wed, 08 Oct 2008 11:23:13 +0000</pubDate>
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		<title>By: anime game download</title>
		<link>http://www.philsteinmeyer.com/98/download-size/#comment-166828</link>
		<dc:creator>anime game download</dc:creator>
		<pubDate>Wed, 23 Jul 2008 05:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/98/download-size/#comment-166828</guid>
		<description>&lt;strong&gt;anime game download...&lt;/strong&gt;

Sounds interesting but not for every one....</description>
		<content:encoded><![CDATA[<p><strong>anime game download&#8230;</strong></p>
<p>Sounds interesting but not for every one&#8230;.</p>
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		<title>By: ac</title>
		<link>http://www.philsteinmeyer.com/98/download-size/#comment-842</link>
		<dc:creator>ac</dc:creator>
		<pubDate>Wed, 03 May 2006 19:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/98/download-size/#comment-842</guid>
		<description>(the few days work includes learning and research) 

A tracker pro would do it in no time obviously.</description>
		<content:encoded><![CDATA[<p>(the few days work includes learning and research) </p>
<p>A tracker pro would do it in no time obviously.</p>
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	<item>
		<title>By: ac</title>
		<link>http://www.philsteinmeyer.com/98/download-size/#comment-840</link>
		<dc:creator>ac</dc:creator>
		<pubDate>Wed, 03 May 2006 19:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/98/download-size/#comment-840</guid>
		<description>Seems my comment was eaten somehow.

Summary:

Best size/quality/effort compromise is to do the song as usual, chop the invidual tracks repeated parts into samples and embed a tracker type sample playback engine to play these.

With minimal effort you'll get 1/2 size and with few days work a 1/10 size of ogg is within reach.

I don't have a name of free embeddable tracker engine on hand right now but fifteen minutes at wikipedia will certainly yield few.</description>
		<content:encoded><![CDATA[<p>Seems my comment was eaten somehow.</p>
<p>Summary:</p>
<p>Best size/quality/effort compromise is to do the song as usual, chop the invidual tracks repeated parts into samples and embed a tracker type sample playback engine to play these.</p>
<p>With minimal effort you&#8217;ll get 1/2 size and with few days work a 1/10 size of ogg is within reach.</p>
<p>I don&#8217;t have a name of free embeddable tracker engine on hand right now but fifteen minutes at wikipedia will certainly yield few.</p>
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		<title>By: ac</title>
		<link>http://www.philsteinmeyer.com/98/download-size/#comment-839</link>
		<dc:creator>ac</dc:creator>
		<pubDate>Wed, 03 May 2006 19:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/98/download-size/#comment-839</guid>
		<description>For music there are many ways (though slightly more involved) to achieve </description>
		<content:encoded><![CDATA[<p>For music there are many ways (though slightly more involved) to achieve</p>
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		<title>By: Phil Steinmeyer</title>
		<link>http://www.philsteinmeyer.com/98/download-size/#comment-834</link>
		<dc:creator>Phil Steinmeyer</dc:creator>
		<pubDate>Wed, 03 May 2006 15:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/98/download-size/#comment-834</guid>
		<description>Broadband users can more easily 'graze'.  With 3-10 new casual games per week, they can download most or all of them, and get their gaming thrills from the 60 minute trial of each - that's 3-10 hours of gaming a week - more than enough for some folks.

Modem users can't graze so readily.  At 40 Kbps (~ effective rate for a 56K modem user), it takes about half an hour to download a 10MB game.  That's a lot more time spent waiting for downloads as opposed to playing, and incentivizes the modem user to buy rather than rely on 60 minute trials.</description>
		<content:encoded><![CDATA[<p>Broadband users can more easily &#8216;graze&#8217;.  With 3-10 new casual games per week, they can download most or all of them, and get their gaming thrills from the 60 minute trial of each - that&#8217;s 3-10 hours of gaming a week - more than enough for some folks.</p>
<p>Modem users can&#8217;t graze so readily.  At 40 Kbps (~ effective rate for a 56K modem user), it takes about half an hour to download a 10MB game.  That&#8217;s a lot more time spent waiting for downloads as opposed to playing, and incentivizes the modem user to buy rather than rely on 60 minute trials.</p>
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		<title>By: kim pallister</title>
		<link>http://www.philsteinmeyer.com/98/download-size/#comment-827</link>
		<dc:creator>kim pallister</dc:creator>
		<pubDate>Wed, 03 May 2006 06:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/98/download-size/#comment-827</guid>
		<description>&#62;presumably because modem users donâ€™t sample as many different games

Perhaps another way of saying the same thing would be: presumably because the modem user pool has a higher percentage of people that have already made a decision to buy the game. i.e. You've culled a bunch of the 'whimsical trial' folks that you'd find on broadband.</description>
		<content:encoded><![CDATA[<p>&gt;presumably because modem users donâ€™t sample as many different games</p>
<p>Perhaps another way of saying the same thing would be: presumably because the modem user pool has a higher percentage of people that have already made a decision to buy the game. i.e. You&#8217;ve culled a bunch of the &#8216;whimsical trial&#8217; folks that you&#8217;d find on broadband.</p>
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		<title>By: Pag</title>
		<link>http://www.philsteinmeyer.com/98/download-size/#comment-821</link>
		<dc:creator>Pag</dc:creator>
		<pubDate>Wed, 03 May 2006 00:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/98/download-size/#comment-821</guid>
		<description>It's funny how perceptions change depending on what platform you're on. People working on consoles would scoff at the idea of making a game that takes less than a few hundred megabytes. You're working on a casual game on PC and you feel 10 megabytes is the lower limit. I'm working on mobile games and I jumped for joy when my executive producer told me we could use up to 300 KB for the game. It's all relative :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s funny how perceptions change depending on what platform you&#8217;re on. People working on consoles would scoff at the idea of making a game that takes less than a few hundred megabytes. You&#8217;re working on a casual game on PC and you feel 10 megabytes is the lower limit. I&#8217;m working on mobile games and I jumped for joy when my executive producer told me we could use up to 300 KB for the game. It&#8217;s all relative <img src='http://www.philsteinmeyer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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