<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>PhilSteinmeyer.com &#187; Game Biz</title>
	<atom:link href="http://www.philsteinmeyer.com/category/game-biz/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.philsteinmeyer.com</link>
	<description>Phil Steinmeyer's rumblings on the game biz, programming, and life</description>
	<lastBuildDate>Thu, 03 Jul 2008 20:09:10 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Retail PC Game Sales &#8211; Still On Life Support</title>
		<link>http://www.philsteinmeyer.com/153/retail-pc-game-sales-still-on-life-support/</link>
		<comments>http://www.philsteinmeyer.com/153/retail-pc-game-sales-still-on-life-support/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 20:07:43 +0000</pubDate>
		<dc:creator>Phil Steinmeyer</dc:creator>
				<category><![CDATA[Game Biz]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.philsteinmeyer.com/?p=153</guid>
		<description><![CDATA[A while back, I posted here about the sharp decline in US PC retail game sales (using data that had mostly been helpfully collected and posted by Rob Merritt).
That was two years ago, so the topic deserved a revisit.
The good news is, sales aren&#8217;t falling as fast.  The bad news is, they&#8217;re still falling, [...]]]></description>
			<content:encoded><![CDATA[<p>A while back, I posted <a href="http://www.philsteinmeyer.com/40/retail-pc-game-sales-off-57/">here</a> about the sharp decline in US PC retail game sales (using data that had mostly been helpfully collected and posted by Rob Merritt).</p>
<p>That was two years ago, so the topic deserved a revisit.</p>
<p>The good news is, sales aren&#8217;t falling as fast.  The bad news is, they&#8217;re still falling, down about 4% (10% inflation adjusted) since that last post.  Overall, as the graph below shows, in inflation adjusted terms, these sales are down about 61% from their peak in 1999. </p>
<p><img src='http://www.philsteinmeyer.com/images/US_PC_Game_Sales_1994_2007.gif' alt='US retail PC game sales 1994-2007' class='alignnone' /><br />
(See Graph Data and Sources below)</p>
<p>What&#8217;s a little more depressing is that the sales that are being made are almost entirely from old franchises.  See these top ten lists for <a href="http://www.shacknews.com/onearticle.x/50939">2007</a> and <a href="http://www.gamasutra.com/php-bin/news_index.php?story=12463">2006</a>.  Virtually every game on both lists is based on an old franchise.  (I&#8217;m counting World of Warcraft as based on the old Warcraft franchise.  For that matter, WoW itself is pretty old now.  And there is a title &#8220;Star Wars: Empire at War that appears to be a non-sequel, but of course, it&#8217;s based on Star Wars.)  Sims/SimCity titles make up 5 of the 10 entries on both lists.  </p>
<p>In short, the US retail PC game market is much smaller than it once was, and not really open to breakthrough new (original) titles.  </p>
<p>Even though I&#8217;m a developer, I&#8217;m probably characteristic of many gamers as well.  I have only bought one or two new retail PC games in the last few years.  I prefer downloadable casual titles or console titles.  </p>
<p>I don&#8217;t read the print magazines about PC gaming anymore.  Well, we&#8217;re down to only one such magazine anyways (PC Gamer is the only one left, I think).  </p>
<p>Perhaps I&#8217;ll write a longer post in the future about *why* (in my opinion) this decline occurred.  Perhaps I&#8217;ll also gather data on some more promising areas (casual games, console games, MMORPGs, etc.)</p>
<p><em>Graph Data and Sources</em><br />
Data:<br />
<code>Year/Raw Sales/Inflation Adjusted Sales<br />
1994&nbsp;&nbsp;&nbsp;&nbsp;$966&nbsp;&nbsp;$1,352<br />
1995&nbsp;&nbsp;$1,400&nbsp;&nbsp;$1,905<br />
1996&nbsp;&nbsp;$1,700&nbsp;&nbsp;$2,247<br />
1997&nbsp;&nbsp;$1,800&nbsp;&nbsp;$2,325<br />
1998&nbsp;&nbsp;$1,800&nbsp;&nbsp;$2,290<br />
1999&nbsp;&nbsp;$1,900&nbsp;&nbsp;$2,365<br />
2000&nbsp;&nbsp;$1,600&nbsp;&nbsp;$1,927<br />
2001&nbsp;&nbsp;$1,750&nbsp;&nbsp;$2,049<br />
2002&nbsp;&nbsp;$1,400&nbsp;&nbsp;$1,614<br />
2003&nbsp;&nbsp;$1,200&nbsp;&nbsp;$1,352<br />
2004&nbsp;&nbsp;$1,080&nbsp;&nbsp;$1,185<br />
2005&nbsp;&nbsp;&nbsp;&nbsp;$953&nbsp;&nbsp;$1,012<br />
2006&nbsp;&nbsp;&nbsp;&nbsp;$970&nbsp;&nbsp;&nbsp;&nbsp;$998<br />
2007&nbsp;&nbsp;&nbsp;&nbsp;$911&nbsp;&nbsp;&nbsp;&nbsp;$911</code></p>
<p>Sources:<br />
<a href="http://www.shacknews.com/onearticle.x/50939">2007 data</a><br />
<a href="http://www.gamasutra.com/php-bin/news_index.php?story=12463">2006 data</a><br />
<a href="http://www.philsteinmeyer.com/40/retail-pc-game-sales-off-57/">My old post on this topic, with older sources.</a><br />
<a href="http://www.quartertothree.com/game-talk/archive/index.php/t-16361.html">My old post was, in turn, largely based on data and sources collected by Rob Merritt, at this link.</a><br />
<a href="ftp://ftp.bls.gov/pub/special.requests/cpi/cpiai.txt">CPI data, used for inflation adjustments</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.philsteinmeyer.com/153/retail-pc-game-sales-still-on-life-support/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Links and such</title>
		<link>http://www.philsteinmeyer.com/152/links-and-such/</link>
		<comments>http://www.philsteinmeyer.com/152/links-and-such/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 16:01:04 +0000</pubDate>
		<dc:creator>Phil Steinmeyer</dc:creator>
				<category><![CDATA[Game Biz]]></category>

		<guid isPermaLink="false">http://www.philsteinmeyer.com/?p=152</guid>
		<description><![CDATA[Catching up on other blogs a bit.  Some of these links are a bit old, but still interesting (to me, anyways):
Greg Costikyan has a great post on his experiences presenting at a venture capital conference.  I haven&#8217;t attended a VC conference, but parts of his post accurately echo my experiences at various game-oriented [...]]]></description>
			<content:encoded><![CDATA[<p>Catching up on other blogs a bit.  Some of these links are a bit old, but still interesting (to me, anyways):</p>
<p>Greg Costikyan has a great <a href="http://www.costik.com/weblog/2007_11_01_blogchive.html#2451521604564047671">post</a> on his experiences presenting at a venture capital conference.  I haven&#8217;t attended a VC conference, but parts of his post accurately echo my experiences at various game-oriented conferences.</p>
<p>He also writes a <a href="http://www.costik.com/weblog/2008_02_01_blogchive.html#5624768901791632412">bit</a> about another VC&#8217;s comments on the casual game industry.</p>
<p>Besides this blog, I run (through New Crayon Games) the site <a href="http://www.casualgameblogs.com">CasualGameBlogs.com</a>, which aggregates content (feeds) from a bunch of casual game type blogs.  I did some updating of that site recently, and added <a href="http://www.bretterrill.com/">Bret on Social Games</a>.  I suppose it&#8217;s not a perfect fit, because, as I understand things, &#8220;Social Games&#8221; are a bit different from casual games, with the former primarily run through social networking sites like Facebook.  I&#8217;m way behind the times on these social sites (I don&#8217;t even have a MySpace page &#8211; the SHAME!!!), but probably need to bone up a bit on this stuff.  Bret&#8217;s site may be helpful for this.</p>
<p>AOL appears to be making efforts to improve its casual games site (<a href="http://www.games.com">Games.com</a>).  The community manager, Laurent Courtines, had asked me to add the <a href="http://blog.games.com/">blog</a> for this site to <a href="http://www.casualgameblogs.com">CasualGameBlogs.com</a>.  I declined &#8211; blog.games.com is a bit too commercialized for what I want for CGB, but it&#8217;s still an interesting read, with a loto of top X lists of various kinds for Games.com.</p>
<p>Finally, while this site has been around for a while (originally under a slightly different name), for those who haven&#8217;t found it, <a href="http://www.casualcharts.com">CasualCharts.com</a> is a great way to see which games are on top now, and what has fared well historically.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.philsteinmeyer.com/152/links-and-such/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games, Games, Games</title>
		<link>http://www.philsteinmeyer.com/150/games-games-games/</link>
		<comments>http://www.philsteinmeyer.com/150/games-games-games/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 17:44:54 +0000</pubDate>
		<dc:creator>Phil Steinmeyer</dc:creator>
				<category><![CDATA[Game Biz]]></category>

		<guid isPermaLink="false">http://www.philsteinmeyer.com/?p=150</guid>
		<description><![CDATA[In theory, I should probably create a separate post for each game that I want to comment on.  Feh&#8230;  Here&#8217;s some game comments from the last year or two.
Casual Games:
Build-a-Lot &#8211; Excellent game.  Clever idea, well implemented.
Build-a-Lot 2 &#8211; Disappointing sequel.  Didn&#8217;t add enough new stuff.  Still, I bought it [...]]]></description>
			<content:encoded><![CDATA[<p>In theory, I should probably create a separate post for each game that I want to comment on.  Feh&#8230;  Here&#8217;s some game comments from the last year or two.</p>
<p><strong>Casual Games:</strong><br />
Build-a-Lot &#8211; Excellent game.  Clever idea, well implemented.<br />
Build-a-Lot 2 &#8211; Disappointing sequel.  Didn&#8217;t add enough new stuff.  Still, I bought it and played it a while.<br />
Peggle &#8211; Go play this game now, if you haven&#8217;t already.  Brilliant.<br />
Monopoly by Parker Brothers &#8211; The newest version of Monopoly, aimed at the casual market.  I&#8217;m a sucker for Monopoly, and I did buy this game, but I&#8217;m pretty disappointed.  As beautiful as the graphics are, the AI is awful, there appears to be no system for internet matchmaking (or did I miss it somehow?), and the graphics are nice, but intrusive (too many animations that can&#8217;t easily be skipped, slowing the game).<br />
Ticket To Ride &#8211; Still my favorite.  Barely fits in the casual genre, but a lot of fun.  Apparently there&#8217;s a new version out for X-Box Live Arcade, but I&#8217;ve been playing the PC version.</p>
<p><strong>Traditional PC Games:</strong><br />
This is a bit embarrassing, but I&#8217;ve barely played any traditional (boxed retail) PC games in the last year or two.  I bought Flight Simulator X, but only toyed with it a bit.  I played a fair amount of SimCity 4, but I haven&#8217;t bought the newest SimCity title yet.  </p>
<p><strong>Console Games:</strong><br />
My 7 year old son has taken the title of biggest console gamer in the family away from me.  Lately, he&#8217;s been playing the Lego series of games (the two Lego Star Wars games and the more recent Lego Indiana Jones).  These games are brilliant.</p>
<p>We bought a Wii, and it&#8217;s about what I expected.  A good party game system, with some interesting game mechanics.  Most of the games we&#8217;ve played are a bit shallow, but we&#8217;ve still been having fun with this system.  The biggest disappointment is that the remote control thingie doesn&#8217;t seem to have a good sense where on the screen you&#8217;re pointing to.  I guess this is because there&#8217;s no calibration step in setting up the device (you know, where the system would tell you to aim at each corner of the screen and press a button), so the Wii doesn&#8217;t know if you&#8217;re playing on a 25&#8243; TV or a 55&#8243; TV.  Perhaps, given the technology the Wii uses, such calibration wouldn&#8217;t even be possible.  In any case, it makes some games harder and less intuitive than they should be, because where you point the control doesn&#8217;t correspond super-closely with where the system thinks you&#8217;re pointing (for our TV anyways).</p>
<p>Our family doesn&#8217;t have an XBox 360 or PS3 yet, so no comments there.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.philsteinmeyer.com/150/games-games-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>No Comment</title>
		<link>http://www.philsteinmeyer.com/149/no-comment/</link>
		<comments>http://www.philsteinmeyer.com/149/no-comment/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 17:34:13 +0000</pubDate>
		<dc:creator>Phil Steinmeyer</dc:creator>
				<category><![CDATA[Game Biz]]></category>

		<guid isPermaLink="false">http://www.philsteinmeyer.com/?p=149</guid>
		<description><![CDATA[I admit I&#8217;m a bit of a sucker for online conversations.  For a while, I posted my own thoughts with some regularity here.  I still post regularly on a couple of forums, and I occasionally will comment on other people&#8217;s blogs.
That said, some time ago I disabled comments on this blog.  Why? [...]]]></description>
			<content:encoded><![CDATA[<p>I admit I&#8217;m a bit of a sucker for online conversations.  For a while, I posted my own thoughts with some regularity here.  I still post regularly on a couple of forums, and I occasionally will comment on other people&#8217;s blogs.</p>
<p>That said, some time ago I disabled comments on this blog.  Why?  The blog was getting flooded with spam.  Little if any of it showed up on the site, but I was getting hammered with e-mail notifications of new (95%+ spam) comments coming in, and didn&#8217;t want to waste time sorting the legitimate comments from the &#8220;Free ringtones!&#8221; offers (and many that were far less tame).  </p>
<p>Despite a lot of filtering and deleting since I started this blog, I&#8217;m showing 8113 comments for this blog awaiting moderation.  Since I think I shut off all ways that real live human beings would enter comments, I think these are all spam that the bots are trying to submit via some method I don&#8217;t have figured out.  That&#8217;s 8113 comments from 12/3/2007 through 7/1/2008.  Yowza.</p>
<p>Yeah, I know there are programs that can help with the filtering, and I used to use one, but it didn&#8217;t work very well, and I&#8217;m not motivated enough to find a better solution.  So, no comments for the time being.  (You can still send me e-mails via the spam-resistant address shown on the &#8216;About&#8217; page).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.philsteinmeyer.com/149/no-comment/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A (Brief?) Return&#8230;</title>
		<link>http://www.philsteinmeyer.com/148/a-brief-return/</link>
		<comments>http://www.philsteinmeyer.com/148/a-brief-return/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 17:15:51 +0000</pubDate>
		<dc:creator>Phil Steinmeyer</dc:creator>
				<category><![CDATA[Game Biz]]></category>

		<guid isPermaLink="false">http://www.philsteinmeyer.com/?p=148</guid>
		<description><![CDATA[If you&#8217;ve been reading amateur blogs for a while, you may be familiar with a certain cycle.
Blogger creates blog.
A huge flurry of initial posts ensues.  Blogger describes such mundane topics as taking his family to McDonald&#8217;s.
Blogger realizes that perhaps the rest of the world isn&#8217;t so interested in his musings on McDonald&#8217;s.
Posting frequency drops [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve been reading amateur blogs for a while, you may be familiar with a certain cycle.</p>
<li>Blogger creates blog.</li>
<li>A huge flurry of initial posts ensues.  Blogger describes such mundane topics as <a href="http://www.philsteinmeyer.com/12/date-night/">taking his family to McDonald&#8217;s</a>.</li>
<li>Blogger realizes that perhaps the rest of the world isn&#8217;t so interested in his musings on McDonald&#8217;s.</li>
<li>Posting frequency drops off.</li>
<li>A last <a href="http://www.philsteinmeyer.com/145/fun-physics-game/">post</a> or <a href="http://www.philsteinmeyer.com/147/casual-games-book/">two</a>.</li>
<li>Blog goes into hiatus.</li>
<p>Anyways, for the time being, I&#8217;m adding the following:</p>
<li>After some time away, blogger returns with a few posts. </li>
<p>It&#8217;s probably a doomed effort, but for the near future, I&#8217;ll try to post a bit more.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.philsteinmeyer.com/148/a-brief-return/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Casual Games Book</title>
		<link>http://www.philsteinmeyer.com/147/casual-games-book/</link>
		<comments>http://www.philsteinmeyer.com/147/casual-games-book/#comments</comments>
		<pubDate>Mon, 26 Feb 2007 17:19:58 +0000</pubDate>
		<dc:creator>Phil Steinmeyer</dc:creator>
				<category><![CDATA[Game Biz]]></category>

		<guid isPermaLink="false">http://www.philsteinmeyer.com/147/casual-games-book/</guid>
		<description><![CDATA[Perhaps this is an ominous sign for the industry &#8211; someone has recently released a book entitled Creating Casual Games for Profit &#038; Fun.  (Amazon link).  This is the first I&#8217;ve heard of any books specifically aimed at our little corner of the games industry.
I haven&#8217;t read the book, so I have no [...]]]></description>
			<content:encoded><![CDATA[<p>Perhaps this is an ominous sign for the industry &#8211; someone has recently released a book entitled Creating Casual Games for Profit &#038; Fun.  (<a href="http://www.amazon.com/Creating-Casual-Games-Profit-Fun/dp/1584505192/sr=8-1/qid=1172510315/ref=sr_1_1/102-9120836-8518512?ie=UTF8&#038;s=books">Amazon link</a>).  This is the first I&#8217;ve heard of any books specifically aimed at our little corner of the games industry.</p>
<p>I haven&#8217;t read the book, so I have no idea if it&#8217;s any good.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.philsteinmeyer.com/147/casual-games-book/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Fun Physics Game</title>
		<link>http://www.philsteinmeyer.com/145/fun-physics-game/</link>
		<comments>http://www.philsteinmeyer.com/145/fun-physics-game/#comments</comments>
		<pubDate>Fri, 15 Dec 2006 23:37:31 +0000</pubDate>
		<dc:creator>Phil Steinmeyer</dc:creator>
				<category><![CDATA[Game Biz]]></category>

		<guid isPermaLink="false">http://www.philsteinmeyer.com/145/fun-physics-game/</guid>
		<description><![CDATA[Very simple game here.  See if you can beat 27.314 seconds&#8230;
]]></description>
			<content:encoded><![CDATA[<p>Very simple game <a href="http://www.zanorg.com/prodperso/jeuxchiants/doublejeu.swf">here</a>.  See if you can beat 27.314 seconds&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.philsteinmeyer.com/145/fun-physics-game/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>A Flash Mini-Game</title>
		<link>http://www.philsteinmeyer.com/143/a-flash-mini-game/</link>
		<comments>http://www.philsteinmeyer.com/143/a-flash-mini-game/#comments</comments>
		<pubDate>Mon, 11 Dec 2006 17:09:18 +0000</pubDate>
		<dc:creator>Phil Steinmeyer</dc:creator>
				<category><![CDATA[Game Biz]]></category>

		<guid isPermaLink="false">http://www.philsteinmeyer.com/143/a-flash-mini-game/</guid>
		<description><![CDATA[I took some time the week before last to play around with Flash some more.  Specifically, I ported one of the mini-games from Banana Bay to Flash, to be played in a browser.
You can try the result here:

      Banana Bay &#8211; Mini Game
While it&#8217;s probably on par with a [...]]]></description>
			<content:encoded><![CDATA[<p>I took some time the week before last to play around with Flash some more.  Specifically, I ported one of the mini-games from Banana Bay to Flash, to be played in a browser.</p>
<p>You can try the result here:</p>
<p><a href="javascript:void(0)"onclick="window.open('http://www.newcrayon.com/BananaBayMiniGame','','width=500, height=480, scrollbars=no, menubar=no, toolbar=no, resizable=no')"><img src="http://www.newcrayon.com/BananaBayMiniGame/BananaBayMiniGame.jpg"  alt="Banana Bay Mini-Game" border=2/></a></p>
<p><a href="javascript:void(0)"onclick="window.open('http://www.newcrayon.com/BananaBayMiniGame','','width=500, height=480, scrollbars=no, menubar=no, toolbar=no, resizable=no')">      Banana Bay &#8211; Mini Game</a></p>
<p>While it&#8217;s probably on par with a lot of other simple Flash games out there, I&#8217;m not entirely thrilled with the results.  I was porting relevant sections of my C/C++ codebase into Flash, but some paradigms didn&#8217;t translate well (graphical effects mostly).  While I went out of my way to implement a few things in alternate ways, overall, I simplified the graphics and sound, and cut out the music, so the resulting mini-game feels a little flat to me.  Note that this is NOT the main Banana Bay game, but rather, one of the 7 mini-games that I implemented in Flash.  </p>
<p>Overall, it took me about 25-30 hours to take it to Flash, but I probably over-engineered the framework, and my Flash knowledge starting out was pretty limited.  On the other hand, I was taking an existing game (mostly) and existing artwork, so I economized on actual design time.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.philsteinmeyer.com/143/a-flash-mini-game/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Casual Games Biz Article</title>
		<link>http://www.philsteinmeyer.com/142/casual-games-biz-article/</link>
		<comments>http://www.philsteinmeyer.com/142/casual-games-biz-article/#comments</comments>
		<pubDate>Mon, 27 Nov 2006 18:06:31 +0000</pubDate>
		<dc:creator>Phil Steinmeyer</dc:creator>
				<category><![CDATA[Game Biz]]></category>

		<guid isPermaLink="false">http://www.philsteinmeyer.com/142/casual-games-biz-article/</guid>
		<description><![CDATA[A pretty lengthy, and solid, article on the casual games biz, here.
Some interesting excerpts:
The sequel to one of PopCap&#8217;s popular word puzzles, &#8220;Bookworm Adventures,&#8221; is expected to be the most expensive title produced for the casual game genre. PopCap, which has offices in San Francisco, Seattle and Ireland, spent $700,000 over 2 1/2 years developing [...]]]></description>
			<content:encoded><![CDATA[<p>A pretty lengthy, and solid, article on the casual games biz, <a href="http://news.yahoo.com/s/ap/20061126/ap_on_hi_te/casual_gaming">here</a>.</p>
<p>Some interesting excerpts:</p>
<blockquote><p>The sequel to one of PopCap&#8217;s popular word puzzles, &#8220;Bookworm Adventures,&#8221; is expected to be the most expensive title produced for the casual game genre. PopCap, which has offices in San Francisco, Seattle and Ireland, spent $700,000 over 2 1/2 years developing the game. It&#8217;s set to debut online Tuesday at $30 per download.</p></blockquote>
<p>$700K is a lot to develop a casual game.  I&#8217;m anxious to take a look at this one when it comes out.  (I don&#8217;t see it on PopCap&#8217;s site yet &#8211; sometimes they do limited releases a week or so before doing a general release to the public&#8230;)</p>
<blockquote><p>Research group DFC Intelligence estimates that revenues from casual games worldwide will grow to $953 million this year, from $713 million last year. They were $228 million in 2002. Those numbers don&#8217;t include casual games played on handheld devices.</p></blockquote>
<p>That&#8217;s pretty significant &#8211; a quadrupling in revenue in 4 years.  Also, the last time I saw, traditional (non-casual, non-subscription) PC games were at about $800-900 million annually, in the US.  You can probably assume the world-wide totals for traditional PC games are about twice that (probably a bit under $2 billion).  Taking the analyst&#8217;s estimate and my guesswork at face value, casual games are now about half as big as traditional PC games, and growing much faster.  </p>
<p>Of course, console gaming dwarfs both of the above sectors&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.philsteinmeyer.com/142/casual-games-biz-article/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Is Sony Losing Their Shirt On Each PS3?</title>
		<link>http://www.philsteinmeyer.com/141/is-sony-losing-their-shirt-on-each-ps3/</link>
		<comments>http://www.philsteinmeyer.com/141/is-sony-losing-their-shirt-on-each-ps3/#comments</comments>
		<pubDate>Fri, 17 Nov 2006 20:09:40 +0000</pubDate>
		<dc:creator>Phil Steinmeyer</dc:creator>
				<category><![CDATA[Game Biz]]></category>

		<guid isPermaLink="false">http://www.philsteinmeyer.com/141/is-sony-losing-their-shirt-on-each-ps3/</guid>
		<description><![CDATA[There&#8217;s been a lot of industry speculation that Sony is losing a lot of money with each PS/3 sold.
This article claims the the total cost of the main unit alone, EXCLUDING controllers, cables, packaging and any profit margin for the retailers (i.e. Wal-Mart&#8217;s gotta make money to sell these things), is $805 to $840 (for [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s been a lot of industry speculation that Sony is losing a lot of money with each PS/3 sold.</p>
<p>This <a href="http://www.isuppli.com/news/default.asp?id=6919">article</a> claims the the total cost of the main unit alone, EXCLUDING controllers, cables, packaging and any profit margin for the retailers (i.e. Wal-Mart&#8217;s gotta make money to sell these things), is $805 to $840 (for the low and high end PS/3&#8217;s respectively).  Shipping cost to the retailers is also apparently excluded.  Adding in these costs, (even with a very modest assumed retailer markup) and you get to about $900-$950, which, with the current retail prices at $499 and $599, implies a $300-350 loss per unit.  </p>
<p>I&#8217;m not an expert in component pricing and manufacturing costs, but still, I&#8217;m skeptical.</p>
<p>Let&#8217;s look at some specific prices in that cost estimate:</p>
<p><strong>Manufacturing Costs: $40</strong><br />
Really?  Assuming the components come pre-assembled as modules (very likely), then assembling the parts is sort of like putting a Lego toy together &#8211; plug everything together, screw a few things together, and done.  I&#8217;d make a wild guess that a trained worker could assemble 2 units an hour &#8211; that&#8217;s probably very conservative.  The units are apparently being manufactured by a Taiwanese company (Asustek).  By my wild guess, that would seem to imply labor costs of about $10/hour, or roughly $5/unit.  If Asustek in turn pushes the manufacturing to a plant in South China, it would be even less.  Note that in the second table, they estimate XBox 360&#8217;s manufacturing cost at only $6.10 per unit.  No explanation is given for the enormous discrepency between the systems.</p>
<p><strong>Enclosure: $31-33</strong><br />
Really?  The plastic/alloy box around the PS/3 costs $31 in million unit bulk order pricing?  I doubt it.  Considering you can buy computer cases, at quantity 1, at retail price of $15 after rebate from NewEgg, I doubt Sony is paying more than $10-15 for the enclosure</p>
<p><strong>Power Supply: $37.50</strong><br />
Hello, I&#8217;d like to order 5 million power supplies &#8211; how much will that be, per?  $37.50?  Wait a sec &#8211; I can buy a SINGLE 400 watt power supply at NewEgg for $20.  You&#8217;re telling me my five million unit order is at almost twice that, per unit?  Yes, I know the unit in the PS/3 is a &#8217;slim line&#8217; power supply, but I hardly think that accounts for this price estimate.  Thanks, but I&#8217;ll find a different supplier.<br />
<strong><br />
Other Components and Manufacturing: $148</strong><br />
Weren&#8217;t we already charged for manufacturing?  What are these &#8216;other components&#8217;?  The table already appears to list all the major chips, memory, hardware, optical and hard drive&#8230;</p>
<p><strong>Combined price of 4 primary chips (graphics, CPU, I/O, &#8216;Reality Synthesizer&#8217;): $305</strong><br />
OK, here&#8217;s the deal with technology &#8211; I think it applies well to these chips, and to a lesser extent to the other items above.</p>
<p>Chipmaking has 3 main costs:<br />
1) R &#038; D &#8211; How much to invent it?  This is basically a single large lump sum invested up front.<br />
2) Manufacturing ramp-up &#8211; Initial yields are low and it takes time and money to figure out how to manufacture items in bulk.  Again, this is basically a single large lump sum invested up front.<br />
3) Per unit costs &#8211; Once you&#8217;ve got it developed and you have your manufacturing going, how much does it cost to stamp out each chip?  This cost declines slowly over the life of manufacturing, but is much more stable (per unit) than the first two costs.</p>
<p>Now, a chipmaker has to make a profit per chip.  Clearly, that entails charging more than the per-unit cost in item 3, but it also involves making enough money over the life of the chip run to recoup (and hopefully make a profit on), items 1 and 2.</p>
<p>I have no doubt that it cost Sony and their partners an enormous sum to develop these chips and their manufacturing processes.  But I really doubt the true per-unit cost (i.e. item 3) is anywhere near $300 for the lot of them.  Perhaps whoever created the table in question tried to amortize a significant chunk of items 1 and 2 against the first few hundred thousand chips off the line.  But that just seems wrong to me &#8211; Sony, internally, is probably amortizing those costs against a projected run of 50-100 million PS/3s, lifetime (maybe more).  Taking a very wild guess, I&#8217;d say the $305 figure is off by a factor of 2 or so.</p>
<p>To repeat, I am NOT an expert in these things, and may be wildly wrong.  But it seems that analysts are applying cost pricing roughly equivalent to building a single machine with parts from NewEgg or Fry&#8217;s, rather than bulk pricing, bulk manufacturing, and amortizing R &#038; D cost over 50-100 million PS/3s that will likely be built, lifetime.</p>
<p>How much money is Sony really losing, per unit?  I don&#8217;t know, and perhaps Sony doesn&#8217;t really know either.  Computing a per unit cost on the first batch of PS/3s is a bit of a silly exercise anyways.  They&#8217;ll probably lose money in the PS/3&#8217;s first year, due to all that R&#038;D, low software sales to a small initial base of PS/3 owners, and declining PS/2 sales.  But my wild guess is that Sony will make a lot of money over the course of the PS/3 generation, and also will likely make more money than Microsoft.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.philsteinmeyer.com/141/is-sony-losing-their-shirt-on-each-ps3/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
	</channel>
</rss>
