Phil Steinmeyer's rumblings on the game biz, programming, and life...

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Posted by Phil Steinmeyer on 2005/10/22 17:19:14

I have now switched the site over to wordpress. This location will no longer be updated.

Please go to the following location for the latest version of this site:

http://www.philsteinmeyer.com/


Posted by Phil Steinmeyer on 2005/10/22 10:29:36

So I've been hit with comment spam in the last week or so. I thought that was one of the [very few] advantages of using an obscure site management tool (Xoops). Xoops is primarily the creation of a Japanese programmer, and appears to be most popular in Japan, and the spam comments are mostly pitching Japanese web sites, so I guess even 3rd tier software such as Xoops can attract hackers eventually.

As a result, I've made it mandatory to be registered to post comments. Registration is easy, but it deters spam.

I've still got to go out and clean up the spam, and unfortunately, Xoops' internal tools for doing this are awful - it takes 4 clicks and ~30 seconds to delete a single comment. I'll probably just go directly to the SQL database and delete stuff there.

I'm very much regretting my decision to use Xoops now. Not only for this spam issue, but just in general it's awkward to use. Adding new blog posts is way over-complicate. The comments system works poorly even aside from the issue of Spam. When I started using Xoops, I wasn't sure exactly where I was going to take this website, and liked Xoops' flexibility and plug-ins. But now that I'm using the site basically as a straight blog, Xoops inferiority in that regard is frustrating - it's a jack of all trades, master of none.

At some point I'll likely invest the time to switch over to a more popular and robust system (WordPress, Blogspot).


Posted by Phil Steinmeyer on 2005/10/11 18:47:27

My game (a casual word puzzle game) is just about done, but I think I'll likely do one more round of beta testing. If you're interested, use the contact link (upper left of this page), or drop me a line at psteinmeyer A T charter D 0 T net.


Posted by Phil Steinmeyer on 2005/9/29 23:00:09

Good post here by Mac switcher Russell Beattie who isn’t entirely ecstatic with his switch.  Some of his points I take lightly as he’s flogging his own company’s Mac alternatives (Konfabulator), but I agree with many of his sentiments.

I bought a Mac Mini back in the spring, mainly to play around with and/or port games to, but with the off-hand thought that if I really liked it, I’d buy a heavier duty Mac and make a full switch.  I found it initially interesting, but not compelling.  Now, after not using it for a while, I spent some time over the last few weeks porting my nearly complete casual game to the Mac, and am somewhat more negative on the Mac.  Following Beattie’s lead, here’s some random kvetching:

1) X-Code

Most commercial Windows developers use Microsoft Visual Studio to make their programs.  It’s a great program, but it costs about $700.  On the surface, Apple’s development system X-Code, looks shiny and new and nice, and its free.  But given how much Apple likes to charge for stuff that should be free, developers should be wary of their software that should cost money but is in fact free.

X-Code is a bad software development tool.  Its unstable, confusing, and hard-to-use.  When I changed the name of my current project from Writer’s Block to Bonnie’s Bookstore, it took me about 3 hours of hunting, compiling and things breaking before I found all the obscure nooks and crannies in which X-Code had hidden references to the older name. 

X-Code’s debugger is just quirky.  The ‘Step to next line’ function – pretty much the bread and butter function that a programmer relies on to walk through and debug code, doesn’t work.  It drops into assembler code constantly, for no discernible reason.  The debugger is slow, and has lots of other problems that I won’t detail here.

2) Cocoa

When Apple rolled out OS-X, they pushed developers to use a new API, Cocoa, in conjunction with a new language, Objective-C, that doesn’t really look very much like regular old C/C++ that programmers have been using for the last 20 years.  Now when you’re Microsoft, with a 97% market share, you can introduce a new language (C#), that only works on your platform.  But Apple, with a 3% market share, wasn’t too successful in convincing developers to write code in Objective C/Cocoa that couldn’t be ported to the other 97% of the market.  So most developers on the Mac use the other API, Carbon.  Now, choices in and of themselves aren’t bad – don’t like Cocoa, use Carbon, right?  But Cocoa/Objective C is Apple’s baby.  Most Mac example code is written in Objective C/Cocoa, and it eats up a lot of Apple’s rather limited development effort, making it harder for the rest of us developers to find help and information for the Carbon API that we actually use.

3) Hot Keys

When a programmer spends 10 hours a day for 15 years typing in text editors, he learns the keyboard macros rather well.  Unfortunately, all those macros (CTRL-INSERT, SHIFT-INSERT, CTRL-PAGE DOWN, etc), don’t work on the Mac.  Almost all keyboard macros are different.  There is a way to change certain macros on the Mac, but not all apps obey it, and it doesn’t work very well.  It would be helpful if, say X-Code offered an easy way to switch all key bindings to the default for Microsoft Visual Studio (where 90% of ‘switcher’ coders are coming from).  Needless to say, X-Code has no such option. 

Overall, my coding productivity is probably 40% lower on the Mac than on the PC, between X-Code’s clumsiness and my inability to use the macros that are hard-wired into my brain.  This week, as I was working on the Mac port in X-Code, whenever I had a significant amount of code to write, I would save the file, switch to my Windows machine, do my coding there, save and switch back to test it.  Ugh…

4) Apple’s high prices not only hurt user's wallets, they also hurt Apple's products. 

Yes, I know X-Code is free, which is nice for the developer base that constitutes 1% of Mac users.  But Apple likes to ding the other 99% of its user base in all kinds of ways, notably with very expensive OS upgrades.  While Windows XP hasn’t seen a major, non-security patch update since its release in 2001, Apple has spit out a steady stream of major updates to Mac OS-X in that time (latest version is 10.4 – so 4 major updates since its 2001 release).  That’s good.  BUT....  for all updates since 10.2, Apple has charged consumers $129 – pretty steep for an upgrade.  As a result, developers have to make the assumption that many Apple users are running old versions of the OS – as old as 10.1 if they’ve been reluctant to lay out $129 apiece for OS upgrades.  And therefore, developers must write their code to the least common denominator – Mac OS-X 10.1, thereby reducing support many of the new features Apple has added since (widgets, internet-enabled .DMG files, and all kinds of other cool gizmos recently added to OS-X).  That’s a shame, because, for free updates, Mac’s system works really well – better than Windows. 

Other great services like .MAC are underutilized because Apple overcharges for them.

5) Limited Developer Support

OK, so you already know that only about 10-30% of the software that is available on Windows is also available on Mac.  But it gets worse – most of that ported software doesn’t work as well on the Mac.

My game needed a music library to play a special kind of music file.  There are two main alternatives on Windows.  Only one of these had been ported to Mac.  So I used it, but found that some of my music files that played fine on the PC crashed on the Mac.   Fortunately, the vendor was reasonably responsive, and in about a week I got a new build of the Mac libraries that worked.  Still, it was irritating and could have been far worse had the vendor been unresponsive.

Even for my game, the issue exists.  Yes, I’ve ported to Mac and tried to be fairly meticulous.  But there are a few small details that work better on the PC, mainly because it wasn’t worth it to support them on the Mac.  The PC version remembers where the window was positioned the last time you played the game.  The Mac version could do this, if I could locate the appropriate API calls, but finding that help info is hard and time consuming, especially given the Carbon/Cocoa split mentioned above.  For this, and a small number of other minor features, I just decided to skip them on the Mac.  The Mac version still runs great, but there are a few polish details that I skipped on the Mac.  When you know that one platform will generate >90% of your sales, that platform gets the most attention, at the expense of the minor platform.

6) Ending on a Positive Note

OK – one good thing.  I’ve been sending out builds of my game to beta testers, and recently sent out a Mac version, too.  I’d been getting a few reports of random crashes on the Windows version, which are really hard to track down.  One of my Mac testers also had a crash, but he was able to send a full debug report that either the Mac itself or X-Code somehow generates, with a full stack trace down to the function that the game was in when it crashed.  Getting this kind of debug data dump on Windows in MSVC is much harder.  You have to roll your own at a non-trivial cost in blood, sweat, toil and tears.

---

Anyways, Mac OS-X is not the paradigm of perfect integration and ease-of-use that it’s been touted as.  As a Windows developer who could switch if the Mac really impressed me, I was instead somewhat disappointed.  That said, for, say, your typical high school or college kid, there’s a lot to like about the Macs – the solid free iLife suite, the cool aesthetics, the Unix underpinnings.  I think I’ve learned from the experience of developing on and using the Mac, even if I haven’t been converted to a full-time switcher.


Posted by Phil Steinmeyer on 2005/9/24 20:07:14

Loading Up At Sports Authority

I am not a jock.  I never was a jock.  Though I’m 6’1” and in reasonable shape now, throughout my childhood I was undersized (I grew late), which, when combined with physically slow and a bit uncoordinated, makes me very well suited for, well, being a computer geek, not an athlete.

But my two oldest children are now 6 and 4.5, and I’m starting to hear rumblings from other parents about little league, coaching, etc.  Moreover, I fear that if I leave their athletic training solely to my wife, it will be nothing but ballet and gymnastics – fine for Katie, but for Danny, well…

Anyways, my kids have been watching a bit of the Cardinals fine season with me this year, so last week I broke out the whiffle ball and bat for my future shortstops.  Following on that great success (not a single injury!), we went to Sports Authority today for a buying binge.  We’ll practice on the warm days this fall, and they’ll storm the T-Ball league next spring – yeah!  (and the German skinflint side of me was thinking that late September would be a great time to pick up baseball equipment on closeout)

At first I felt a bit sheepish when I told the sales woman at the cash register that I needed help figuring out which baseball equipment to get for my kids – did I miss that day at Fatherhood training school?  My manhood was further jeopardized when they summoned from another department an athletic looking woman who could probably beat me at not only baseball, but pretty much any Olympic sport, all the way down to curling.  But she knew her stuff, and promptly picked out the right size gloves and bats for my kids, and filled me in on the local little-league scene.  Finally, I had her size me up for a glove for myself.  The last glove I had was a gift from my dad at around age 10, and hasn’t fit me since about age 13.  Now, though, I have a proper glove – but I need to make sure I scuff it up before I show up for any other dads-type little league event – you can’t show up with a shiny new glove that’s never been used.

Baseball Spree at Sports Authority:  $197*

Two Hours Later, Your Daughter Says Baseball Is “Boring”: Priceless

OK, while she did say that, it was after our first baseball practice of the day ended in an 0 for 9 slump by my daughter.  A bit later, both kids wanted to play again, and this time, they got better pitching by Dad.  Where did she swing last time – ok if I can just pitch it to exactly that point…  Still, it was a lot of fun, and I had to turn down my son’s request for a 4th baseball session late in the day. 

As bad as I was/am at baseball, two of my uncles played minor league ball back in their time.  Maybe the baseball talent skipped a generation sideways and down, and my kids will surpass their dad at this one.  In the meantime, at least my kids will appreciate the Cardinals games a bit more…

* 2 bats, 3 gloves, 3 balls, a batting tee, and glove ‘moisturizer’ – yeah, like I’m really gonna follow through and use that regularly, plus a Nerf football and a Scooby Doo basketball.  And no, the baseball stuff wasn’t on closeout – don’t they know baseball season is over in 3 weeks?  Ahh well…

Best Sports Writing I Saw This Week

“If you believe what the White Sox manager told Copley News Service columnist Mike Nadel the other day, he might just up and retire if the Sox win the World Series this year. The way things are going for the South Siders, the qualifier seems a tad out there. It's like starting a sentence, “If Paris Hilton becomes a nun…””

(Rick Morrissey via The Sports Economist)


Posted by Phil Steinmeyer on 2005/9/14 20:44:57

A while back I wrote about my mixed experiences with Google Answers.  Google’s service allows you to get answers to questions that can be easily researched with a search engine (i.e. Google)  Prices are modest ($5-$50 in general, with a maximum of $200), but results for me were a bit spotty, and there were significant flaws in the service’s design and execution.

Last week I had a rather unusual need.  I have a list of 125,000 words that I’m using in my casual word puzzle game.  The list comes from the ENABLE public domain word list.  For better or worse, it includes not only words one might find in Webster’s but also a fair amount of slang, and of particular concern, a variety of profanity and even a few racial slurs.  The list makers were evidently trying to be comprehensive, and obviously not passing judgment, but nonetheless, for my all-ages targeted game, a lot of the words on the list were not suitable.  

I started scanning the list from ‘aah’ to about ‘absorbencies’, but that’s only the first 500 words, and I quickly realized that this task was going to take multiple hours (about 5, by my estimate) to do right, and was something I could perhaps off-load.

So I decided to try www.elance.com.  Unlike Google Answers, E-Lance is more oriented at actual jobs, that require programming, writing, editing, and so on. Price ranges for E-Lance seem to be much higher than Google Answers – indeed the lowest category at which you can put a job out for bid is ‘under $250’ (whereas $200 was the absolute upper limit for Google Answers).  So I posted my project ‘Find the objectionable words’, in the under $250 category, with a 3 day window for people to bid.

To my surprise, I had 26 people bid on the project!  Most seemed like relatively experienced editors and users of E-Lance.  Among other things, with each bid you can see the dollar value of all work each bidder has done through e-lance recently – several bidders had done in the low $thousands. 

Most bids were between $150-$200 – not cheap for 5 hours of work, but not ridiculous either.  However, I decided to take a chance on the lowest bidder, who had come in at $50.  I sent him the word list on Friday with detailed instructions, and got back the edited lists today.  He did a great job – more thorough than I expected.  I paid him (a little extra, actually), left glowing feedback, and am looking forward to using E-Lance again.

Downsides?  The site is rather slow, and the navigation links are not as clear as I would like. 

But if I can consistently put small jobs on this site and have them expertly completed in under a week, I will become a steady E-Lance customer.  It’s very useful when you’re working solo like me, and don’t have an intern/junior associate to hand off the grunt work to.   Thumbs up for E-Lance!


Posted by Phil Steinmeyer on 2005/9/1 10:56:21

I'm still looking for beta testers for my upcoming game - a casual word puzzle game. If you're interested, use the contact link (upper left of this page), or drop me a line at psteinmeyer A T charter D 0 T net.


Posted by Phil Steinmeyer on 2005/8/22 9:16:08

Congratulations to the winner of the logo contest, Chan Karunamuni, for this entry (#29)


Posted by Phil Steinmeyer on 2005/8/18 11:49:46

[Edit - I cut down the field to the final 6]

Here are the best 6 entries in the logo contest...

Thanks to all who entered. I haven't decided on a winner yet - that'll take a few days. In the meantime, I welcome feedback.


(Note, here is the full field of 81)



Posted by Phil Steinmeyer on 2005/8/13 13:45:20

So 'New Crayon' is the name of my forthcoming games company (I may go with 'New Crayon Games', but people will probably shorten it mentally to 'New Crayon' anyways).

It's a solid name, but not a great one, IMO.  Not as strong as PopTop.  But the problem these days is that if you want to make a game company that will do substantial business on the 'net (i.e. many/most game companies), you need an available URL address with the .COM extension.  Use .INFO, or a bunch of dashes in your name, and no one will find your site.

It is extremely hard to find short, reasonably catchy names with an available .COM address.  Here's some that came out of my brainstorming, all with the .COM address taken.

blueturtle   jellydonut   babybumper   bigocean   dogbelly   dontbeblue   fishfight   fivefish   fivefrogs   fourfrogs   funnymonkey   furryfrog   greencrayon   happyhappyjoyjoy   jellybear   mamabear   maybebaby   mississippimud   mudbug   onegoodgame   purplepenguin   quack   quackers   redbear   redotter   ripemango   rivermonkey   rubberducky   softstone   turtleshell   waxworld   wonderwell   friendlyfrog   mamallama   bigmoose   bighippo   bigfrog   electricboogie   leapinlizard   onewhale   whalebone   indiaink   printingpress   babybear   twofish   fastfish   fishstone   grapejelly   funion   sweetcake   olivebread   stonefish   wideriver   monkeytown   babybear   babyhippo   bestbear   bigbear   bigblueocean   bigoak   bitbear   bitmotor   bluebear   bluebug   bluecat   bluefrog   blueotter   brownbear   browncat   catbelly   cattoy   cattoys   clearfrog   cookiejar   creekline   doubledog   fastfish   fastfrog   fastsnail   fastturtle   flyingpig   fourfish   freshdonut   freshdonuts   frogbelly   funfarm   funnyfarm   funnyfish   funnyfish   funnyfrog   furryfish   gatewaygamer   gatewaygames   glassfrog   glassgorilla   goodgame   goodgames   gooseberry   gotgame   gotgames   grayseal   greencat   greenfrog   greenstone   greenturtle   greyseal   happymonkey   hattrick   heartland   honeywheat   hothouse   joyberry   joytoy   mango   manicmonkey   manymonkeys   muddyriver   nightlight   nitelight   oneocean   oneriver   passionfruit   purplecat   purpleparrot   quickcat   quickquack   redcat   redcrayon   redfrog   redriver   riverfish   riverotter   roundcake   roundhouse   rubberbaby   rubberduck   singingfrog   smalldog   somefun   toycat   toydog   toyjoy   turtle   twinturtles   walkingfish   wellspring   whitestone   yellowfrog   zebrazoo   supergenius   funmachine   gamegarden   greenlight   greenlightgames   gorillagames   bananafarm   bananatree   coconuttree   coconuts   coffeehouse   friendlyfish   mamamoose   mommamoose   dodo   dodobird   redeel   greeneel   bigdodo   bigrhino   bigbug   electriceel   bodyelectric   electricdonut   lemonlizard   purplepanda   papapanda   lionsandtigers   doubleeagle   mcmoose   mcmonkey   leapinglizard   leapinlizards   leapinglizards   minimouse   fishinabarrel   redraisin   realdeal   frogbog   luckylizard   anteater   aardvark   quarry   spoken   print   redclay   purplepuffin   puffin   wishfish   fishfish   slowfish   gofish   fishcandy   jellybowl   jellycake   funone   honeybread   olivetree   stonefrog   donutfactory   lighthouse   goodgames   coffeeshop   ninetynine   dogwood   onefish   redfish   bluefish   fishburger   purplecrayon   flyinghippo   cookiefactory   happyhappy   joyjoy   Brainstorm   Lightbulb   RubyRed   StoneSoup   GreenEgg   Gumball   Ink   Opus   Graphite   Garden   Green   Gadget   RedRuby   Grand   Egg   Gumbo   Gooseberry   Strawberry   Wax   BrownEgg   Acorn   Eureka   Blue   Bard   Glow   Gemstone   Gimick   Gogo   Gorilla   Granite   Graphic   Gringo   Manymore   Rooftop   Bounce   Bowwow   Zoom   Glib   Garbanzo   Pinewood   Maplewood   Oakwood   BigBell   Puzzlement   Fuddle   Agog   BigBook   Gatepost   Gazebo   Gesundheit   Glass   GoldFish   Graceful   Grapevine   Grapefruit   Grassland   Greenbelt   Lampshade   PlusPlus   Twig   Warm   Beeswax   Bowow   Bark   WoofWoof   Woof   EggYolk   EggWhites   Zookeeper   Gaffer   Iguana   Gaga   Glowing   Gambit   Greenhouse   Gaucho   Getaway   Glide   Greenwood   Muchmore   Pulp   Ruby   Pure   PrePaid   Sumo   Verb   Zoo   IceCream   Head   Grape   Automatic   Good   Neon   BigIdea   AcornGames   EurekaGames   BlueGames   BardGames   GlowGames   GemstoneGames   GimickGames   GogoGames   GorillaGames   GraniteGames   GraphicGames   GringoGames   ManymoreGames   RooftopGames   BounceGames   BowwowGames   ZoomGames

For about 2/3 of these, there is no site at the address - still it's hard to find someone on the other side to quote you a price to buy it.  For the ones that will offer to sell, prices are pretty outrageous, ranging from $2,000 to $30,000 for names that I consider just marginal, at best (i.e. greengorilla.com was $2K, heartland.com was $30K, others were similar)


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