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Off Topic : Quick Hits
Posted by Phil Steinmeyer on 2005/6/10 12:02:27

It’s been an eventful week:

 

Babies

Tuesday morning, 9 minutes after midnight, Grace Marie Steinmeyer was born, at 7 pounds even.  This is the third child for us, and we are very happy and thankful for her safe and healthy arrival.  Even after having been through this twice before, bringing a new baby into the world is an absolutely amazing event – really without comparison to anything else that’s ever happened in my life (except the previous babies, of course). 

And to bring in a geek note, if you’ve got a baby in your future, or just like odd web pages, check out this site, which shows you the popularity of various baby names through time.  Type in “GRA” to see the decline in popularity of “Grace”  in the 1930’s through the 1980’s, and it’s rise to popularity again in the last 10 years.  (No, we didn’t pick that name based on the popularity-meter, but it’s still a fun tool to play with).

 

Cars

The addition of a 3rd child to our family brings one sad note – the end of my footloose and fancy free days driving a convertible (trivial in comparison to having a new baby, but still…).  My Mitsubishi already had one strike against it – it was a stick, which my wife can’t drive, thus complicating things when we needed to juggle cars (our other car is, of course, a minivan).  The new baby added a second strike, in that the convertible only seats 4 – we’ve got an overflow error here, and to fix the bug, I’m selling the convertible (details here).  To replace it, I bought a Hyundai Tucson (automatic, seats 5).  I really like the Hyundai, but the buying experience was classic car-buying goofiness (details here). 

 

Game Development

The baby arrival was well-timed on another front.  I’ve been working with a freelance artist for the last couple weeks, and while waiting to get our overall visual look nailed down, I’m basically stalled, programming-wise.  Gives me more time with the baby, but still a bit frustrating.  While I may be premature in saying this, it appears that for a reasonably experienced game programmer, the programming side of doing a casual game is almost trivial – maybe 2 months programming tops (assuming you’re starting with a solid framework).  Which means a lot more time on design and bouncing art stuff back and forth.  In the future, I might run two projects concurrently to reduce the waiting.

 

Apple/Intel

In the broader tech world, Apple announced a switch to Intel microprocessors, with the switch starting in mid ’06 and not being completed until the end of ’07.  While this may have been necessary for Apple to get good, low-power chips for their notebooks and other portables, I see it as a bad sign overall.  Consumers will hold off on buying new Macs until the Intel-powered machines come out.  Developers will face higher porting costs, with the need to develop and test for two processor platforms.  Higher costs to develop and smaller target market equals fewer developers making Mac products.  I’d like to support the Mac, and probably will, but overall, I see Mac’s market share falling even further from it’s already low 2.5-3.0% level.

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Poster Thread
PJay
Posted: 2005/6/10 19:04  Updated: 2005/6/10 19:04
Just popping in
Joined: 2005/5/12
From:
Posts: 6
 Re: Quick Hits
Congratulations with the baby !

It reminded me about this article of yours.

I hope your other kid never complains his birth was not announced to the public as big new breaking news.

About the cars: whenever sombody in our family wants to buy something expensive, we send our mom. She's the only one who wants (and can) haggle. I would search a lot in magazines and online to find the lowest listed price and then just pay that.
Phil Steinmeyer
Posted: 2005/6/10 19:38  Updated: 2005/6/10 19:38
Webmaster
Joined: 2005/2/7
From: Fenton, Missouri
Posts: 33
 Re: Quick Hits
Having done it both ways, it's much easier when your child is born and it's NOT a day or two from GM'ing a game you've been working on for 2 years...
Anonymous
Posted: 2005/6/11 14:15  Updated: 2005/6/11 14:15
 Re: Quick Hits
Congratulations, Phil! Sorry to hear about the car, though. I'd be sad if my own Mitsubishi were taken from me.

--Damion
Anonymous
Posted: 2005/6/13 2:38  Updated: 2005/6/13 2:38
 your freelance artist here :)
although my experience with casual games is limited to one other company i have worked with, the projects i did at oberon developed the code in paralell with the art, the playable demo that you already had done before you had me start on the artwork commenced at the same time as the art pre production, so that everything wrapped up at about the same time. i just assumed you didnt do it that way cause you were busy with other stuff in your life outside of this :)
Anonymous
Posted: 2005/6/13 2:39  Updated: 2005/6/13 2:39
 Re: your freelance artist here :)
thaat being said, it was really cool to have a playable demo already before i even started on the art, as one problem with developing them in paralell is often features change as you try to make the thing, causing art changes on art that was otherwise "Finished", which doesnt make anyone happy...
Anonymous
Posted: 2005/6/13 2:43  Updated: 2005/6/13 2:43
 Re: your freelance artist here :)
and the same thing goes for the production, given the scale of these games, although it is expanding, an artist or two should be able to do all the production art in the same amount of time as the programmer can program it. we would just co-ordinate around what feature set they would do next and i would do the art to support that as needed for it to be implemented. when a team is 2 or 3 people coordinating this kind of thing is no big deal.
Anonymous
Posted: 2005/6/13 3:07  Updated: 2005/6/13 3:07
 Re: your freelance artist here :)
i should also mention that the entire team worked on multiple projects concurrently, so there would always be some work to do on project B while the programmers were integrating stuff into project A, then back and forth. that can get out of hand though, as differenc projects sometimes have different needs, and if they both have a needy week you are in hell.
Anonymous
Posted: 2005/6/13 3:09  Updated: 2005/6/13 3:09
 Re: your freelance artist here :)
probably the best way is to stagger it, now might be a good time for you to start the programming demo on your next one, while we are just starting the production art on this one. no matter what there will bea while before things are ready to go in as finished art assets from this stage, or even placeholders of the right dimensions.