Phil Steinmeyer's rumblings on the game biz, programming, and life...

Main Menu
Recent News
Recent Comments
Login
Username or e-mail:

Password:

remember me

Lost Password?

Register now!
Search
Who's Online
8 user(s) are online (2 user(s) are browsing Game Dev Blogs)

Members: 0
Guests: 8

more... eXTReMe Tracker

Headlines


Recent Headlines
Another Schizoid Spoiler On Youtube GameDevBlog
http://www.youtube.com/watch?v=ErQ2FGMug7w is The Gauntlet getting golded in uberschizoid mode. I've never been able to do that - though I did do it in wingman once.
We're #1 GameDevBlog
A while ago I said that one day, Torpex Games would be the first hit if you did a search for Torpex on Google. That day has come.
Last year's IGDA leadership forum talks available... GameDevBlog
Hey all, Jason Della Rocca just let me know that the talks from last year's leadership forum are available. There are some really cool talks in there, by Greg Zeschuk, Ray Muzyuka, and Trent Oster of Bioware...by Don Daglow of...
Loot. Level. Build. Xemu's Long Winded Game Ramblings

Hopefully it won't get too lost in all the E3 shuffle, but last week Tilted Mill announced their next game:  Hinterland.  Aside from the fact that I'm a Tilted Mill fanboy in general (in fact, upon recently having to flatten my machine and rebuild it the first two games on it were both from TM: Caesar IV and Children of the Nile), Hinterland also seems to hit on a lot of chords from other games I quite liked but were sometimes lacking in execution, like Majesty and Depths of Peril. 

I also find it interesting because of the business model that TM is attempting on this -- direct distribution.  I've harped about how I think that's the future of our industry before on this blog, but I still think it's true, and it will be interesting to see TM make the leap.  As a company with a record of traditional retail sales games, hopefully they will be able to give the rest of us a view from both sides of the issue.

The best news of all, of course, is that they are saying "Summer '08", which means it can't be more than a few months off...

Fairway Solitaire Intelligent Artifice
So after all the griping about big AAA games lately, you may wonder whether I actually like any games. And the answer is yes, yes I do. The game I am currently playing day and night is Fairway Solitaire. It’s a variant of Solitaire dressed up as golf. It is very easy to get into, but [...]
Usability and accessibility Intelligent Artifice
I have a certain reputation with my gaming friends - I am known as Jurie “Died 3 Times During The Tutorial” Horneman. My frustration threshold is extremely low. It can be measured in millimeters (Um. What is that in non-metric? “Toe-nails”. Right.) Not only do I fail comically so early that most people would say [...]
Skate / Burnout Paradise Intelligent Artifice
I played the demo of Skate, the game I didn’t like the first time I glanced at it. My experience went something like this: Start game. Do I want to do a tutorial? Sure, sounds good. Learn controls. Hey! This actually seems kinda logical. Randomly fumble my way through the tutorial stages. The tutorial dude, who from the [...]
Google launches a distributed virtual world Intelligent Artifice
Mashable reports about Lively, Google’s new virtual world: Google has just launched Lively, a new social network built around the concept of each user creating an avatar and a personal virtual room that can be embedded anywhere on the Web. In essence, Google is looking to create a massive distributed virtual world, where every Google account [...]
Hilarity Comics Intelligent Artifice
Hilarity Comics is a comic about video games. But not an inoffensive, middle-of-the-road comic like Penny Arcade or VG Cats. No, this is an underground comic, testing the limits of your taste. I find it funny, but you might not. You have been warned. Share This
Square announces Song Summoner for the iPod Intelligent Artifice
The Unofficial Apple Weblog (TUAW) just reported a new game by Square for the iPod. That’s right, not the iPhone. It sounds intriguing: For a mere $4.99, you apparently get a full-scale Square strategy RPG, and that’s not all — the characters in the game are created from your iPod’s songs. And every time you listen [...]
Chrono Trigger is coming to the Nintendo DS Intelligent Artifice
Ace of Spades Xemu's Long Winded Game Ramblings
Where the Hell is Matt? Intelligent Artifice
Things Said Grumpy Gamer
Guybrush for President Grumpy Gamer
Diablo III Intelligent Artifice
Wrestling Advisors Xemu's Long Winded Game Ramblings
Integrating real-time real-world data into games Intelligent Artifice
Sporn Grumpy Gamer
A Thousand Mandibles Xemu's Long Winded Game Ramblings
Anarchy! (4) Xemu's Long Winded Game Ramblings
Throw Me the Idol Xemu's Long Winded Game Ramblings
Drifters in the Crossfire Xemu's Long Winded Game Ramblings
Second Chances Xemu's Long Winded Game Ramblings
The Pirate Book Grumpy Gamer
Indy 4 Grumpy Gamer
Happy Birthday to Me Grumpy Gamer
Penny Arcade Launches Grumpy Gamer
Reaper Creeper Xemu's Long Winded Game Ramblings
Spielberg Grumpy Gamer
Radar Q & A Game Matters
Does the game industry need a Radar? Game Matters
Wow.... Just... Wow. Xemu's Long Winded Game Ramblings
Why are the Monkeys the Bad Guys? Xemu's Long Winded Game Ramblings
iPhone64 Grumpy Gamer
Would You Kindly Buy Some Popcorn? Xemu's Long Winded Game Ramblings
Ignorance is Bliss Xemu's Long Winded Game Ramblings
Postcards from Liberty City Xemu's Long Winded Game Ramblings
Kracken Grumpy Gamer
7 Days Xemu's Long Winded Game Ramblings
Radar announced and new blog Game Matters
1000 / 1000 Xemu's Long Winded Game Ramblings
Fatal Condemnation Xemu's Long Winded Game Ramblings
Boo Radley vs Professor Hattrick Xemu's Long Winded Game Ramblings
A Smashing Coincidence Xemu's Long Winded Game Ramblings
Return to Bullworth Xemu's Long Winded Game Ramblings
Camera Obscura Xemu's Long Winded Game Ramblings
Triple Helix Xemu's Long Winded Game Ramblings
GDC 08: Portal Post-Mortem Xemu's Long Winded Game Ramblings
GDC 08: Rant Session Xemu's Long Winded Game Ramblings