Direct sales
Monday, January 16th, 2006I’ve been making games for 13 years now. But I just had a first over the weekend – my first direct sale (sorta).
‘Til now, I’ve never cashed a check or received money directly from a customer. I’ve always used publishers, and there has generally always been at least one more middleman down the line – either the retailer or, now for Bonnie’s Bookstore, the portal.
I signed Bonnie’s Bookstore with PopCap as a publisher, and they’ve done an excellent job getting it on to the major portal (just added RealArcade last week), as well as selling from their own site. But in my agreement with PopCap, I retained the right to sell the game from my own site (as many casual game developers who sign with publishers do).
On Friday afternoon, I finally finished setting up my account with Plimus, an on-line transaction provider catering to online software sellers. And over the weekend, I had my first sale, to John XXXX of Brisbane Australia – thanks John!
It’s only sort of a direct sale, as I guess Plimus is still a middleman. But as an order processor, they only take 10% of the revenue, so I should make about $18 off of this $20 sale. $18 is way way more than I’ve ever made per unit via any other distribution arrangement I’ve had. That said, I’ll be surprised if direct sales from my website constitute even as much as 1% of my sales over the next year – but I’ll be curious to watch them.
For the record, I’ve had 103 downloads in the last 3 days – about 40% of the people who visit www.newcrayon.com download the game. Now if only I can sell a second copy, I’ll double my conversion rate 🙂
Here’s the traffic to the New Crayon site over the last 3 months. Bonnie’s Bookstore was first released to the PopCap mailing list at the beginning of December – that’s the first spike. A week later, it started to go ‘wide’ – first to PopCap’s general site, then other sites. So far, I’ve done no marketing myself, so this traffic is basically organic. Not substantial enough to build a business on or even have a material effect as a secondary revenue stream, but we’ll see what happens over the next year…
