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	<title>Comments on: Casual Games Biz Article</title>
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		<title>By: Monah</title>
		<link>http://www.philsteinmeyer.com/142/casual-games-biz-article/comment-page-1/#comment-170286</link>
		<dc:creator>Monah</dc:creator>
		<pubDate>Sat, 05 Jun 2010 07:09:14 +0000</pubDate>
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		<description>&lt;strong&gt;&lt;a href=&quot;http://filmoking.ru/ http://rel&quot; rel=&quot;nofollow&quot;&gt;??&lt;/a&gt;...&lt;/strong&gt;

??? ?? ?? ????????...</description>
		<content:encoded><![CDATA[<p><strong><a href="http://filmoking.ru/ <a href="http://rel" rel="nofollow">http://rel</a>&#8221; rel=&#8221;nofollow&#8221;>??&#8230;</strong></p>
<p>??? ?? ?? ????????&#8230;</p>
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		<title>By: Eric Heimburg</title>
		<link>http://www.philsteinmeyer.com/142/casual-games-biz-article/comment-page-1/#comment-22066</link>
		<dc:creator>Eric Heimburg</dc:creator>
		<pubDate>Tue, 05 Dec 2006 21:41:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.philsteinmeyer.com/142/casual-games-biz-article/#comment-22066</guid>
		<description>One of PopCap&#039;s engineers mentioned on their developer forums that the $700k figure comes almost entirely from salaries. They developed the game for 2.5 years, including a year of &quot;floundering around with the design&quot;, was his phrase, I believe. This included artist salaries; only some sound effects were purchased from outside of PopCap.

Given that it&#039;s salaries for a lengthy development cycle, $700k is not really that outlandish. It still remains to be seen whether they&#039;ll be able to recoup that, but I&#039;m guessing so. Reviews have been very favorable, and I&#039;ve actually bought a copy. 

On a side note, I think they have a bit of a presentation problem because their game actually gets a good bit more interesting and fun in the later levels, when more mechanics are introduced. By that time, though, the 1 hour time limit has elapsed... I initially decided the game was too easy, until I heard from friends that it got much more difficult and strategic later on. If I hadn&#039;t had word of mouth, I wouldn&#039;t have purchased the game.</description>
		<content:encoded><![CDATA[<p>One of PopCap&#8217;s engineers mentioned on their developer forums that the $700k figure comes almost entirely from salaries. They developed the game for 2.5 years, including a year of &#8220;floundering around with the design&#8221;, was his phrase, I believe. This included artist salaries; only some sound effects were purchased from outside of PopCap.</p>
<p>Given that it&#8217;s salaries for a lengthy development cycle, $700k is not really that outlandish. It still remains to be seen whether they&#8217;ll be able to recoup that, but I&#8217;m guessing so. Reviews have been very favorable, and I&#8217;ve actually bought a copy. </p>
<p>On a side note, I think they have a bit of a presentation problem because their game actually gets a good bit more interesting and fun in the later levels, when more mechanics are introduced. By that time, though, the 1 hour time limit has elapsed&#8230; I initially decided the game was too easy, until I heard from friends that it got much more difficult and strategic later on. If I hadn&#8217;t had word of mouth, I wouldn&#8217;t have purchased the game.</p>
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		<title>By: Paulo Garcia</title>
		<link>http://www.philsteinmeyer.com/142/casual-games-biz-article/comment-page-1/#comment-21259</link>
		<dc:creator>Paulo Garcia</dc:creator>
		<pubDate>Fri, 01 Dec 2006 01:14:39 +0000</pubDate>
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		<description>About the cost of the project, I just read from PopCapÂ´s developer forum that this value (700k) is all a translation of the 2.5 years of work into a dollar cost. 

Maybe itÂ´s nice to say how much money you spent in a project to show the commitment to the &quot;causual&quot; audience. 

The $30 price appears to be a &quot;launch price&quot; to increase the initial revenues. There are always people that will pay to get as soon as possible the new game. Maybe after some time the price will be dropped to $19.</description>
		<content:encoded><![CDATA[<p>About the cost of the project, I just read from PopCapÂ´s developer forum that this value (700k) is all a translation of the 2.5 years of work into a dollar cost. </p>
<p>Maybe itÂ´s nice to say how much money you spent in a project to show the commitment to the &#8220;causual&#8221; audience. </p>
<p>The $30 price appears to be a &#8220;launch price&#8221; to increase the initial revenues. There are always people that will pay to get as soon as possible the new game. Maybe after some time the price will be dropped to $19.</p>
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		<title>By: David L.</title>
		<link>http://www.philsteinmeyer.com/142/casual-games-biz-article/comment-page-1/#comment-21241</link>
		<dc:creator>David L.</dc:creator>
		<pubDate>Thu, 30 Nov 2006 21:45:25 +0000</pubDate>
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		<description>I was fun, I used my 60 minutes up immediately.  But I think the price is a little high.</description>
		<content:encoded><![CDATA[<p>I was fun, I used my 60 minutes up immediately.  But I think the price is a little high.</p>
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		<title>By: StGabe</title>
		<link>http://www.philsteinmeyer.com/142/casual-games-biz-article/comment-page-1/#comment-21142</link>
		<dc:creator>StGabe</dc:creator>
		<pubDate>Wed, 29 Nov 2006 21:58:09 +0000</pubDate>
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		<description>I also thought it didn&#039;t look like it was worth $700k.  It is a polished up Dungeon Scrolls.  It IS a good solid game but it&#039;s not clear to me where all that money went.  I suspect a lot of it was just that they didn&#039;t do their development cycle too efficiently (i.e. worked on it for a while and comitted to art or somesuch before completely redesigning and changing it).</description>
		<content:encoded><![CDATA[<p>I also thought it didn&#8217;t look like it was worth $700k.  It is a polished up Dungeon Scrolls.  It IS a good solid game but it&#8217;s not clear to me where all that money went.  I suspect a lot of it was just that they didn&#8217;t do their development cycle too efficiently (i.e. worked on it for a while and comitted to art or somesuch before completely redesigning and changing it).</p>
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		<title>By: Steve</title>
		<link>http://www.philsteinmeyer.com/142/casual-games-biz-article/comment-page-1/#comment-21045</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 29 Nov 2006 02:37:22 +0000</pubDate>
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		<description>Well, as of this afternoon, Bookworm Adventures is out. Does it look like it cost $700K to make? I don&#039;t think the average player will notice, but some of the character animations are very nicely done, albeit in a subtle way. I suppose that&#039;s where a lot of the money went. But to tell the truth, if I hadn&#039;t been told how much it cost and how long it took to make, I wouldn&#039;t have guessed that it was the most expensive casual game ever made. It has its nice points, but some of the graphics looked kind of &quot;soft.&quot; Also, it&#039;s kind of hard to tell how much depth the game has based on what I&#039;ve played so far. 

Overall it&#039;s one of the better-made casual games I&#039;ve seen, but if not for the hype of its cost and development time, I don&#039;t think I&#039;d be paying much attention to it. I don&#039;t mean that in a bad way... while this game is nice, a game like Zuma had me playing for hours when I first got it. This one doesn&#039;t have that same fun factor, at least for me. YMMV. ;)</description>
		<content:encoded><![CDATA[<p>Well, as of this afternoon, Bookworm Adventures is out. Does it look like it cost $700K to make? I don&#8217;t think the average player will notice, but some of the character animations are very nicely done, albeit in a subtle way. I suppose that&#8217;s where a lot of the money went. But to tell the truth, if I hadn&#8217;t been told how much it cost and how long it took to make, I wouldn&#8217;t have guessed that it was the most expensive casual game ever made. It has its nice points, but some of the graphics looked kind of &#8220;soft.&#8221; Also, it&#8217;s kind of hard to tell how much depth the game has based on what I&#8217;ve played so far. </p>
<p>Overall it&#8217;s one of the better-made casual games I&#8217;ve seen, but if not for the hype of its cost and development time, I don&#8217;t think I&#8217;d be paying much attention to it. I don&#8217;t mean that in a bad way&#8230; while this game is nice, a game like Zuma had me playing for hours when I first got it. This one doesn&#8217;t have that same fun factor, at least for me. YMMV. <img src='http://www.philsteinmeyer.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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